Fire Emblem: Path of Radiance: Revision history

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17 August 2015

  • curprev 08:4908:49, 17 August 2015Karasuhebi talk contribs 5,648 bytes −236 Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code

29 June 2015

  • curprev 04:5904:59, 29 June 2015Kolano talk contribsm 5,884 bytes +11 Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} " to "{{VideoGallery |vid1=$1|cap1=$2 |vid2=$4|cap2=$5 }}"

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31 May 2015

  • curprev 10:1710:17, 31 May 2015Kolano talk contribsm 5,872 bytes +6 Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->"

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31 December 2013

23 November 2013

  • curprev 00:0400:04, 23 November 2013MayImilae talk contribs 4,066 bytes −140 AF is the same as forced texture filtering in D3D11. Combined the two issues. I don't see what the point of 1x Native was to address lines on characters when you can just turn AF off.

22 November 2013

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