Fire Emblem: Radiant Dawn: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(29 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image = [[File:FireEmblemRadiantDawn.jpg|300px]]
|image     = [[File:FireEmblemRadiantDawn.jpg|300px]]
|developer = Intelligent Systems
|developer = Intelligent Systems
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007|AUS=April 10, 2008|EU=March 14, 2008}}
|series    = Fire Emblem
|series = ''Fire Emblem''
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007|EU=March 14, 2008|AUS=April 10, 2008}}
|genre = Tactical role-playing
|genre     = Tactical role-playing
|modes = Single-player
|modes     = Single-player
|input = Wii Remote, Classic Controller, GameCube Controller
|input     = Wii Remote, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
}}
}}
Line 17: Line 17:


== Problems ==
== Problems ==
=== Cheats ===
{{Problems|{{#vardefineecho:problems|
When cheats are activated, the game may crash after the intro.
=== Rebirth (1) Crash ===
Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normallyAdditionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.
When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutsceneThe crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. {{issue|4709}}.


=== Instability ===
}}}}
Recent versions of Dolphin have somewhat improved this.<br>
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
* Issuing a move or attack order
**Mostly only when using a Galdr
* Transitioning from the field view to the battle/upgrade animation screens
* Ending turn
* The AI can also crash the game by the doing any of the above (least frequent)
 
Work around it by making thorough use of save states or battle saves between every turn.
 
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
 
=== Freeze while creating a save state ===
The game randomly freezes while creating a save state.  Using single core mitigates this issue.


== Enhancements ==
=== Character Faces ===
=== Character Faces ===
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
Line 48: Line 35:
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4789|****|}}
{{VersionCompatibilityVersion|7478|***|Purple lines around characters, Audio glitches}}
{{VersionCompatibilityVersion|4.0-4161|***|Crashed after using Vigor, Bliss, or Valo}}
{{VersionCompatibilityVersion|4.0-6068|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 62: Line 51:
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and {{s}}Dolphin doesn't crash after using a Galdr{{/s}} (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 1060|result=With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i5-3317U @ 1.7GHz|GPU=Intel HD Graphics 4000|result=Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3054|OS=Windows|CPU=Intel Celeron 877 @ 1.4GHz|GPU=Intel HD Graphics 2000|result=Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)!|tester=Kokane17}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you
|vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you
|vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu
|vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu
|vid3=y1Kpv1IIF2c|cap3=Fire Emblem: Radiant Dawn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
|vid4=MzlvHnt1qdk|cap4=Fire Emblem: Radiant Dawn - Dolphin Emulator 5.0-10892 [1080p HD] - Nintendo Wii
}}
}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 21:29, 31 January 2020

Fire Emblem: Radiant Dawn
FireEmblemRadiantDawn.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) Wii
Release date(s) JP February 22, 2007
NA November 11, 2007
EU March 14, 2008
AUS April 10, 2008
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Fire Emblem: Radiant Dawn
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Fire Emblem: Radiant Dawn three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.

Emulation Information

Controller Map Overlap

Fire Emblem: Radiant Dawn is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

Rebirth (1) Crash

When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. issue 4709.

Enhancements

Character Faces

If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7478 Windows 7 AMD Athlon II X4 640 ATI Radeon HD 5770 Good, purple lines around characters mouth won't go away, even with anisotropic

filtering x1

3.0-415 Windows 7 Intel Core i5-2300 @ 3GHz NVIDIA GeForce GT 430 Mostly perfect, sometimes sound glitches. MiniBolt
3.0-549 Windows 7 Intel Core i3-370M @ 2.4GHz NVIDIA GeForce GT 420M Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.
3.5 Windows 7 Intel Core i7-950 @ 4.1GHz NVIDIA GeForce GTX 570 Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches Titouf
3.5-1624 Windows 8 Intel Core 2 Quad @ 3GHz ATI Radeon HD 5770 Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine. Rosierose
4.0.2 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds. 10n45
4.0-2954 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items. 10n45
4.0-3518 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 The item and staves bug was fixed, and Dolphin doesn't crash after using a Galdr (see below). The opening cinematic's bug is still there. 10n45
4.0-4161 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale. 10n45
4.0-4762 Mac OS X 10.10 Intel Core i5 @ 2.4GHz Intel Iris (HD Graphics 5100) Completed the entire game without a single freeze or crash. No issues with any galdrs. Tron
4.0-5841 Windows 8.1 Intel Core i7-4510U @ 3.0GHz Intel HD Graphics 4000 The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used. NKF98
4.0-6068 Windows 7 AMD FX-9590 @ 4.7GHz AMD Radeon R9 295x2 The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either. Zeph20
5.0-3036 Windows 10 Intel Core i7-6700HQ @ 2.6GHz NVIDIA GeForce GTX 1060 With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions. KrixWolfVG
5.0-3036 Windows 10 Intel Core i5-3317U @ 1.7GHz Intel HD Graphics 4000 Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions. KrixWolfVG
5.0-3054 Windows Intel Celeron 877 @ 1.4GHz Intel HD Graphics 2000 Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)! Kokane17

Gameplay Videos