Fire Emblem: Radiant Dawn: Difference between revisions

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m (→‎Controls Fix: Recommended a gc pad for analogue features.)
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=== Controls Fix ===
=== Controls Fix ===
If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is.
If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is.
Note: It is recommended to use a Gamecube controller instead of a Wii remote, to get analogue features; still playable with a Wii remote.


=== Audio ===
=== Audio ===

Revision as of 14:19, 23 November 2014

Fire Emblem: Radiant Dawn
FireEmblemRadiantDawn.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) Wii
Release date(s) JP February 22, 2007
NA November 11, 2007
EU March 14, 2008
AUS April 10, 2008
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Fire Emblem: Radiant Dawn
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo. It is the tenth Fire Emblem title and the first for the Wii. It was announced for the Wii on May 9, 2006 at the E3 convention, officially released on February 22, 2007 in Japan, and released in North America on November 11, 2007.

Problems

Cheats

When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally. Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.

Instability

Recent versions of Dolphin have somewhat improved this.
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:

  • Issuing a move or attack order
    • Mostly only when using a Galdr
  • Transitioning from the field view to the battle/upgrade animation screens
  • Ending turn
  • The AI can also crash the game by the doing any of the above (least frequent)

Work around it by making thorough use of save states or battle saves between every turn.

Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin always crashes at some point during that scene. To fix the issue, set the Audio to "DSP LLE".

Freeze while creating a save state

The game randomly freezes while creating a save state.

Character Faces

If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.

Controls Fix

If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is. Note: It is recommended to use a Gamecube controller instead of a Wii remote, to get analogue features; still playable with a Wii remote.

Audio

If you are having problems with sound errors try setting 'Audio Backend' to 'XAudio2'.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". Windows 7 x64 AMD Athlon II X4 640 ATI Radeon HD 5770 Good, purple lines around characters mouth won't go away, even with anisotropic

filtering x1

3.0-415 Windows 7 x86 Intel Core i5-2300 @ 3GHz nVidia GeForce GT 430 Mostly perfect, sometimes sound glitches. MiniBolt
3.0-549 Windows 7 x64 Intel Core i3-370M @ 2.4GHz nVidia GeForce GT 420M Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.
3.5 Windows 7 x64 Intel Core i7-950 @ 4.1GHz nVidia GeForce GTX 570 Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches Titouf
3.5-1624 Windows 8 x64 Intel Core 2 Quad @ 3GHz ATI Radeon HD 5770 Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine. Rosierose
4.0.2 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz nVidia GeForce GTS 450 Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds. 10n45
4.0-2954 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz nVidia GeForce GTS 450 Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items. 10n45
4.0-3518 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz nVidia GeForce GTS 450 The item and staves bug was fixed, and Dolphin doesn't crash after using a Galdr (see below). The opening cinematic's bug is still there. 10n45
4.0-4161 Arch Linux x64 Intel Core i7-2600 @ 2.6GHz nVidia GeForce GTS 450 The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale. 10n45

Gameplay Videos