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Fire Emblem: Radiant Dawn
|Fire Emblem: Radiant Dawn|
|Release date(s)|| JP February 22, 2007|
NA November 11, 2007
EU March 14, 2008
AUS April 10, 2008
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
|GameIDs||RFEP01, RFEE01, RFEJ01|
Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo. It is the tenth Fire Emblem title and the first for the Wii. It was announced for the Wii on May 9, 2006 at the E3 convention, officially released on February 22, 2007 in Japan, and released in North America on November 11, 2007.
When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally.
Dolphin will crash randomly (Something like at least 1 crash for every 2 maps played) while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
- Issuing a move or attack order (most frequent)
- Especially when using a Galdr
- Transitioning from the field view to the battle/upgrade animation screens
- Ending turn
- The AI can also crash the game by the doing any of the above (least frequent)
Work around it by making thorough use of save states between every turn.
Warning:At the beginning of the Third Part, there is a point where a group of Laguz, led by Skrimir, transform. Dolphin always crashes at some point during that scene. To fix the issue, you must set Audio to "DSP LLE".
Freeze while creating a save state
The game randomly freezes while creating a save state.
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is.
If you are having problems with sound errors try setting 'Audio Backend' to 'XAudio2'.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|style="white-space:nowrap;Expression error: Unrecognized word "r".||Windows 7 x64||AMD Athlon II X4 640||ATI Radeon HD 5770||Good, purple lines around characters mouth won't go away, even with anisotropic
|Windows 7 x86||Intel Core i5-2300 @ 3GHz||nVidia GeForce GT 430||Mostly perfect, sometimes sound glitches.||MiniBolt|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||nVidia GeForce GT 420M||Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|
|Windows 7 x64||Intel Core i7-950 @ 4.1GHz||nVidia GeForce GTX 570||Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches||Titouf|
|Windows 8 x64||Intel Core 2 Quad @ 3GHz||ATI Radeon HD 5770||Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.||Rosierose|
|Arch Linux x64||Intel Core i7-2600 @ 2.6GHz||nVidia GeForce GTS 450||Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread.||10n45|