| Progress Continues
We've already had 18497 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: September, October, and November 2022 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Fire Emblem: Seisen no Keifu
|Fire Emblem: Seisen no Keifu|
|Platform(s)||Virtual Console, SNES|
|Release date(s)||Super Famicom|
JP May 14, 1996
JP January 30, 2007
|Input methods||GameCube Controller, Classic Controller|
In Fire Emblem: Seisen no Keifu players takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral. The story is divided into chapters, which are in turn divided between two generations of characters. In between missions, the player units settle in a home base, where various actions such as forging new weapons, buying items, and triggering Support conversations between different characters. Castle towns within mission maps can also be visited for similar services.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
Stretched Output / Black Screen
Most graphics are stretched 100% horizontally to the right side of the screen, so only half the image is displayed. In newer revisions the stretching has been replaced by black output. Disable EFB Copies to Texture Only to fix this. Refer . Set in game ini since .
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Fire Emblem: Seisen no Keifu since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: