Fluidity: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
(→‎Gameplay Videos: JGG video.)
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image    = [[File:Fluidity.jpg]]
|developer = Curve Studios
|developer = Curve Studios
|publisher = Nintendo
|publisher = Nintendo
|released={{vgrelease|NA = December 6, 2010|EU/AUS|December 24, 2010}}
|released = {{vgrelease|NA = December 6, 2010|EU/AUS|December 24, 2010}}
|genre = Puzzle
|genre     = Puzzle
|modes = Single-player
|modes     = Single-player
|input = Wii Remote
|input     = Wii Remote
|image = [[File:Fluidity.jpg]]
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-fluidity
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-fluidity
}}
}}


'''''Fluidity''''', known as '''''Hydroventure''''' in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for [[WiiWare]] on the [[Wii]] video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.
'''''Fluidity''''', known as '''''Hydroventure''''' in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for [[WiiWare]] on the [[Wii]] video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.
== Emulation Information ==
=== Intel HD Graphics Driver + Direct3D Glitched Texture Borders ===
This game has texture borders glitches with Intel HD Graphics in Direct3D11, solved by using anti-aliasing or OpenGL.
{{image|FluidityScreenD3D.png|Using Direct3D, notice the wood and other things.}}
{{image|FluidityScreenOGL.png|Using OpenGL|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Garbled Text ===
=== <s>Garbled Text</s> ===
Text will be garbled unless Texture Cache Accuracy is set to Safe.
Text and button icons will be garbled unless Texture Cache Accuracy is set to Safe. Refer {{issue|10705}}. This is now set by default.


}}}}
}}}}
Line 22: Line 28:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Position 1
|accuratetexturecachenotes = Avoid garbled menu text
}}
}}


Line 30: Line 34:
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0.2|****|Text bugs}}
{{VersionCompatibilityVersion|4.0.2|****|Text bugs}}
{{VersionCompatibilityVersion|5.0-6004|*****|Texture cache accuracy set appropriately since before this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 36: Line 41:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Menu: 40FPS. 35~40FPS in-game.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Menu: 40FPS. 35~40FPS in-game.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45FPS in menu. 30-40FPS in game. Playable.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45FPS in menu. 30-40FPS in game. Playable.|tester=Faefdsedf}}
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Works well, but there are some text bugs. Set Texture Cache to safe for solving.|tester=EblfIYH}}-
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Works well, but there are some text bugs. Set Texture Cache to safe for solving.|tester=EblfIYH}}
{{testing/entry|revision=5.0-3894|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Something i forgot from my last test is that D3D11 has some texture issues.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


Line 43: Line 49:
{{VideoGallery
{{VideoGallery
|vid1=mbXrXIaBBdc|cap1=Dolphin Emulator 4.0.2 - Fluidity (WiiWare) (1080p HD) - Nintendo Wii
|vid1=mbXrXIaBBdc|cap1=Dolphin Emulator 4.0.2 - Fluidity (WiiWare) (1080p HD) - Nintendo Wii
|vid2=Q2400xtzA-E|cap2=Hydroventure / Fluidity - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)
}}
}}
[[Category:WiiWare games]]
[[Category:WiiWare games]]

Revision as of 12:45, 23 May 2018

Fluidity
Fluidity.jpg
Developer(s) Curve Studios
Publisher(s) Nintendo
Platform(s) WiiWare
Release date(s) NA December 6, 2010
EU/AUS December 24, 2010
Genre(s) Puzzle
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Fluidity
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Fluidity, known as Hydroventure in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for WiiWare on the Wii video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.

Emulation Information

Intel HD Graphics Driver + Direct3D Glitched Texture Borders

This game has texture borders glitches with Intel HD Graphics in Direct3D11, solved by using anti-aliasing or OpenGL.

Problems

Garbled Text

Text and button icons will be garbled unless Texture Cache Accuracy is set to Safe. Refer issue 10705. This is now set by default.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Fluidity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-586 Windows 7 AMD Athlon II X3 450 @ 3.4GHz AMD Radeon HD 6670 Menu: 40FPS. 35~40FPS in-game. Faefdsedf
4.0-1349 Windows 8 AMD FX-6300 @ 3.6GHz AMD Radeon HD 6450 45FPS in menu. 30-40FPS in game. Playable. Faefdsedf
5.0-2849 Windows 7 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Works well, but there are some text bugs. Set Texture Cache to safe for solving. EblfIYH
5.0-3894 Windows 10 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Something i forgot from my last test is that D3D11 has some texture issues. EblfIYH

Gameplay Videos