Fortune Street: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:FortuneStreet.jpg|300px]]
|image     = [[File:FortuneStreet.jpg|300px]]
|developer   = Square Enix
|developer = Square Enix, TOSE
|publisher   = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|JP=December 1, 2011|NA=December 5, 2011|EU=December 23, 2011|AUS=January 5, 2012}}
|released = {{vgrelease|JP=December 1, 2011|NA=December 5, 2011|EU=December 23, 2011|AUS=January 5, 2012}}
|genre       = Board game
|genre     = Board game
|modes       = Single-player, Multiplayer (4), Online (4)
|modes     = Single-player, Multiplayer (4), Online (4)
|input       = Wii Remote
|input     = Wii Remote
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-fortune-street--26048
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fortune-street--26048
}}
}}


'''''Fortune Street''''', also known as ''Itadaki Street Wii'' (いただきストリートWii) in Japan and ''Boom Street'' in Europe, is a [[Wii]] video game game developed by Square Enix and published by Nintendo. It is the first of the [[wikipedia:Itadaki_Street|Itadaki Street series]] to be published on Wii console, and the first to be released outside of Japan.
In '''''Fortune Street''''', also known as '''''Itadaki Street Wii''''' ('''''いただきストリートWii''''') in Japan and '''''Boom Street''''' in Europe, close the biggest deals to make the biggest bucks in this game where the one with the biggest bank account wins! Play as your favorite characters from the Super Mario and Dragon Quest game worlds, or as your Mii. Move around the board, buying and selling shops and collecting fees from opponents. Collect symbols that you can cash in for gold and use the gold to make more investments. The more money you have, the more you can make. Learn how to make your fortune in streamlined beginner play. An advanced mode adds more strategy and more complex investment options, while 15 different game boards keep the wheeling and dealing going.  


The gameplay of ''Fortune Street'' is similar to [[Monopoly]]: players roll a die to advance around a board filled with properties available for purchase. If a player lands on an unowned property, they can purchase it and extract money from opponents that land on it. However, the game differs from Monopoly in that players can buy and sell stocks of a district, affecting the value of the district. To win the game, a player must make it back to the bank with the board's required amount (which includes the total value of the player's stocks, property value, and gold on hand), or bankrupt other players.  
== Emulation Information ==
=== PAL 60Hz Prompt ===
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Check "Enable PAL60" to enable 60Hz mode.
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}}


== Problems ==
== Problems ==
=== Depth of Field (DoF) Effect ===
{{Problems|{{#vardefineecho:problems|
Fortune Street uses a depth of field effect that EFB to Texture is not able to emulate; use EFB to Ram to restore it.
{{image|FortuneStreet_DoF_EFBtoRam.jpg|The DoF Effect properly emulated with EFB to Ram}}
{{image|FortuneStreet_DoF_EFBtoTexture.jpg|EFB to Texture does not have the DoF effect|br}}


=== Mii Faces ===
*Mii faces disappear when the graphics configuration tab is accessed. This occurs because Dolphin clears the texture cache when the graphics tab is closed, erasing their faces. Only Miis are affected.  See {{issue|5163#c6}}.
*Mii faces may also disappear when changing display modes, such as going to fullscreen, and during the blinking animation, see {{issue|2112}}.


{{image|FortuneStreet MiiFaces.jpg|A Mii after the graphics tab has been used. Note that Toad is unaffected.|br}}
=== <s>Memory Box Fog</s> ===
The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11.  To see it rendered correctly, use the software renderer. Refer {{issue|6147}}. Fixed by {{revision|5.0-6335}}.
{{Image|Fortune Street Fog.jpg|Broken fox}}
{{Image|Fortune Street Correct Fog.jpg|Working fog|br}}


=== <s>White Box</s> ===
=== <s>White Box</s> ===
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}}.
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}} Fixed by {{revision|5.0-1473}}
{{image|Fortunestreet-Whitebox.jpg|The white box is usually near invisible, but smoke makes it much clearer.|br}}
{{image|Fortunestreet-Whitebox.jpg|The white box is usually near invisible, but smoke makes it much clearer.|br}}


=== <s>PAL 60Hz Prompt</s> ===
}}}}
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.
 
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy = Ram
|progressivescan = On (PAL)
|efbcopynotes = Restores the DoF effect
|progressivescan = On
|progressivescannotes = Avoid 60Hz prompt on PAL
|progressivescannotes = Avoid 60Hz prompt on PAL
}}
}}
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-377|****}}
{{VersionCompatibilityVersion|3.0-377|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Core i5-760 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=Excellent. Looks identical to the Wii with EFB to Ram. EFB to Texture removes the DoF effect, but it looks better without it and runs better. 98% on default settings, but fully playable. Another new Wii game works great with dolphin right out of the box.|tester=JMC4789}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=Excellent. Looks identical to the Wii with EFB to Ram. EFB to Texture removes the DoF effect, but it looks better without it and runs better. 98% on default settings, but fully playable. Another new Wii game works great with dolphin right out of the box.|tester=JMC4789}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jl02p_fortune-street-hd-on-dolphin-emulator_videogames Fortune Street HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[http://www.dailymotion.com/video/x1jl02p_fortune-street-hd-on-dolphin-emulator_videogames Fortune Street HD Widescreen Hack]|tester=Spartacus}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{dailymotion|x1jl02p_fortune-street-hd-on-dolphin-emulator_videogames|Fortune Street|}}
{{VideoGallery
{{YouTube|xgIUl4g65hk|Dolphin Emulator 4.0.1 - Fortune Street (1080p HD) - Nintendo Wii|br}}
|srv1=dailymotion|vid1=x1jl02p_fortune-street-hd-on-dolphin-emulator_videogames|cap1=Fortune Street
 
|vid2=xgIUl4g65hk|cap2=Dolphin Emulator 4.0.1 - Fortune Street (1080p HD) - Nintendo Wii
|vid3=HE3XH8nR3Ic|cap3=Fortune Street - Dolphin Emulator 5.0-10912 [1080p HD] - Nintendo Wii
}}
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]

Revision as of 12:14, 3 June 2020

Fortune Street
FortuneStreet.jpg
Developer(s) Square Enix, TOSE
Publisher(s) Nintendo
Platform(s) Wii
Release date(s) JP December 1, 2011
NA December 5, 2011
EU December 23, 2011
AUS January 5, 2012
Genre(s) Board game
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Fortune Street
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

In Fortune Street, also known as Itadaki Street Wii (いただきストリートWii) in Japan and Boom Street in Europe, close the biggest deals to make the biggest bucks in this game where the one with the biggest bank account wins! Play as your favorite characters from the Super Mario and Dragon Quest game worlds, or as your Mii. Move around the board, buying and selling shops and collecting fees from opponents. Collect symbols that you can cash in for gold and use the gold to make more investments. The more money you have, the more you can make. Learn how to make your fortune in streamlined beginner play. An advanced mode adds more strategy and more complex investment options, while 15 different game boards keep the wheeling and dealing going.

Emulation Information

PAL 60Hz Prompt

The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Check "Enable PAL60" to enable 60Hz mode.

Problems

Memory Box Fog

The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11. To see it rendered correctly, use the software renderer. Refer issue 6147. Fixed by 5.0-6335.

White Box

During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See issue 5197 Fixed by 5.0-1473

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Enable Progressive Scan On (PAL) Avoid 60Hz prompt on PAL

Version Compatibility

The graph below charts the compatibility with Fortune Street since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-377 Windows 7 Core i5-760 @ 2.8GHz NVIDIA GeForce GTX 470 Excellent. Looks identical to the Wii with EFB to Ram. EFB to Texture removes the DoF effect, but it looks better without it and runs better. 98% on default settings, but fully playable. Another new Wii game works great with dolphin right out of the box. JMC4789
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Fortune Street HD Widescreen Hack Spartacus

Gameplay Videos