Fortune Street: Difference between revisions

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(Mark the Issues that were fixed)
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{{image|FortuneStreet_DoF_EFBtoRam.jpg|The DoF Effect properly emulated with EFB to Ram}}
{{image|FortuneStreet_DoF_EFBtoRam.jpg|The DoF Effect properly emulated with EFB to Ram}}
{{image|FortuneStreet_DoF_EFBtoTexture.jpg|EFB to Texture does not have the DoF effect|br}}
{{image|FortuneStreet_DoF_EFBtoTexture.jpg|EFB to Texture does not have the DoF effect|br}}
=== White Box ===
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}}.
{{image|Fortunestreet-Whitebox.jpg|The white box is usually near invisible, but smoke makes it much clearer.|br}}


=== Mii Faces ===
=== Mii Faces ===
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{{image|FortuneStreet MiiFaces.jpg|A Mii after the graphics tab has been used. Note that Toad is unaffected.|br}}
{{image|FortuneStreet MiiFaces.jpg|A Mii after the graphics tab has been used. Note that Toad is unaffected.|br}}


===PAL 60Hz Prompt===
=== <s>White Box</s> ===
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See {{issue|5197}}.
{{image|Fortunestreet-Whitebox.jpg|The white box is usually near invisible, but smoke makes it much clearer.|br}}
 
=== <s>PAL 60Hz Prompt</s> ===
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer {{issue|5089}}.



Revision as of 20:59, 24 November 2014

Fortune Street
FortuneStreet.jpg
Developer(s) Square Enix
Publisher(s) Nintendo
Platform(s) Wii
Release date(s) JP December 1, 2011
NA December 5, 2011
EU December 23, 2011
AUS January 5, 2012
Genre(s) Board game
Mode(s) Single-player, Multiplayer (4), Online (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Fortune Street
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Fortune Street, also known as Itadaki Street Wii (いただきストリートWii) in Japan and Boom Street in Europe, is a Wii video game game developed by Square Enix and published by Nintendo. It is the first of the Itadaki Street series to be published on Wii console, and the first to be released outside of Japan.

The gameplay of Fortune Street is similar to Monopoly: players roll a die to advance around a board filled with properties available for purchase. If a player lands on an unowned property, they can purchase it and extract money from opponents that land on it. However, the game differs from Monopoly in that players can buy and sell stocks of a district, affecting the value of the district. To win the game, a player must make it back to the bank with the board's required amount (which includes the total value of the player's stocks, property value, and gold on hand), or bankrupt other players.

Problems

Depth of Field (DoF) Effect

Fortune Street uses a depth of field effect that EFB to Texture is not able to emulate; use EFB to Ram to restore it.

Mii Faces

  • Mii faces disappear when the graphics configuration tab is accessed. This occurs because Dolphin clears the texture cache when the graphics tab is closed, erasing their faces. Only Miis are affected. See issue 5163#c6.
  • Mii faces may also disappear when changing display modes, such as going to fullscreen, and during the blinking animation, see issue 2112.

White Box

During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See issue 5197.

PAL 60Hz Prompt

The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer issue 5089.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Enable Progressive Scan On Avoid 60Hz prompt on PAL

Version Compatibility

The graph below charts the compatibility with Fortune Street since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-377 Windows 7 x64 Core i5-760 @ 2.8GHz nVidia GeForce GTX 470 Excellent. Looks identical to the Wii with EFB to Ram. EFB to Texture removes the DoF effect, but it looks better without it and runs better. 98% on default settings, but fully playable. Another new Wii game works great with dolphin right out of the box. JMC4789
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Fortune Street HD Widescreen Hack Spartacus

Gameplay Videos