| Progress Continues
We've already had 12436 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Developer(s)||Square Enix, Tose Software|
|Release date(s)|| JP December 1, 2011|
NA December 5, 2011
EU December 23, 2011
AUS January 5, 2012
|Mode(s)||Single-player, Multiplayer (4), Online (4)|
|Input methods||Wii Remote|
|GameIDs||ST7E01, ST7P01, ST7JGD|
Fortune Street, also known as Itadaki Street Wii (いただきストリートWii) in Japan and Boom Street in Europe, is a Wii video game game developed by Square Enix and published by Nintendo. It is the first of the Itadaki Street series to be published on Wii console, and the first to be released outside of Japan.
The gameplay of Fortune Street is similar to Monopoly: players roll a die to advance around a board filled with properties available for purchase. If a player lands on an unowned property, they can purchase it and extract money from opponents that land on it. However, the game differs from Monopoly in that players can buy and sell stocks of a district, affecting the value of the district. To win the game, a player must make it back to the bank with the board's required amount (which includes the total value of the player's stocks, property value, and gold on hand), or bankrupt other players.
Depth of Field (DoF) Effect
Fortune Street uses a depth of field effect that EFB to Texture is not able to emulate; use EFB to Ram to restore it.
- Mii faces disappear when the graphics configuration tab is accessed. This occurs because Dolphin clears the texture cache when the graphics tab is closed, erasing their faces. Only Miis are affected. See .
- Mii faces may also disappear when changing display modes, such as going to fullscreen, and during the blinking animation, see .
During gameplay (not in menus), a white box is constantly present in the center of the screen. There is currently no known solution to this problem, but it is minor and can be ignored easily. See . Fixed in .
PAL 60Hz Prompt
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Setup via the Wii config screen is currently unsupported, but the "Progressive Scan" Dolphin option can be used to to enable 60Hz mode. Refer .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Avoid 60Hz prompt on PAL|
The graph below charts the compatibility with Fortune Street since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Core i5-760 @ 2.8GHz||nVidia GeForce GTX 470||Excellent. Looks identical to the Wii with EFB to Ram. EFB to Texture removes the DoF effect, but it looks better without it and runs better. 98% on default settings, but fully playable. Another new Wii game works great with dolphin right out of the box.||JMC4789|
|Windows||Intel Core 2 Quad Q9450 @ 3.4GHz||AMD Radeon HD 6950||Fortune Street HD Widescreen Hack||Spartacus|