| Progress Continues
We've already had 9208 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Fragile Dreams: Farewell Ruins of the Moon
|Fragile Dreams: Farewell Ruins of the Moon|
|Developer(s)||Namco (Project Fragile), tri-Crescendo|
|Publisher(s)||JP Namco Bandai Games|
NA XSEED Games
EU Rising Star Games
|Release date(s)|| JP January 22, 2009|
NA March 16, 2010
EU March 19, 2010
|Input methods||Wii Remote + Nunchuk|
|GameIDs||R2GEXJ, R2GP99, R2GJAF|
In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.
Japanese Voice Issues
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||To show Minimap|
The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core i5-750||ATI Radeon HD 4850||Known Issues
|Windows||Intel E5400 @ 2.7GHz||NVIDIA GeForce 9300 GS||Playable.|
|Windows 7||AMD Athlon II 250 @ 3.8GHz||NVIDIA GeForce 9600 GT||Playable.|
|Windows 7||Intel Core i7-860 @ 2.8GHz||ATI Radeon HD 5850||Playable;
D3D backend a bit faster; Still, between 30 and 50FPS
|Windows 7||AMD Phenom II X4 955 @ 3.2GHz||NVIDIA GeForce GTX 570 HD||Runs at full speed in OpenGL backend.||Net_Bastard|
|Windows 7||Intel Core i5-3570 @ 3.4GHz||NVIDIA GeForce GTX 760||Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol||SuckerBer|
|Windows 8.1||Intel Core i5-3570 @ 3.4GHz||NVIDIA GeForce GTX 760||Run at full speed, FPS swing around 31-54FPS not sure why.||SuckerBer|
|Windows 7||Intel Core i5-2320 @ 3GHz||NVIDIA GeForce GTX 970||Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled.||GinsengTea|
|Windows 10||Intel Core i5-3570 @ 3.4GHz||NVIDIA GeForce GTX 760||Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game.||SuckerBer|
|Windows 10||AMD Phenom II X6 1055T @ 3.2GHZ||NVIDIA GeForce GTX 750TI||Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off.||Teknopathetic|