Fragile Dreams: Farewell Ruins of the Moon: Difference between revisions

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m (Text replacement - "(\d+) FPS" to "$1FPS")
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|released  = {{vgrelease|JP=January 22, 2009|NA=March 16, 2010|EU=March 19, 2010}}
|released  = {{vgrelease|JP=January 22, 2009|NA=March 16, 2010|EU=March 19, 2010}}
|genre    = Role-playing
|genre    = Role-playing
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|modes    = Single-player
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fragile-dreams-farewell-ruins-of-the-moon--26425
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fragile-dreams-farewell-ruins-of-the-moon--26425
}}
}}
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== Problems ==
== Problems ==
=== No Audio in Pre-rendered Cutscenes ===
{{Problems|{{#vardefineecho:problems|
Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this.


=== Japanese Voice Issues ===
=== Japanese Voice Issues ===
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|formatchanges = Off
 
|formatchangesnotes = To show Minimap
|progressivescan = On
|progressivescannotes = Required for a constantly frame rate
|dspengine = LLE
|dspenginenotes = Audio for pre-rendered cutscenes
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4417|****}}
{{VersionCompatibilityVersion|4417|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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*Game is perfect
*Game is perfect
[http://www.youtube.com/watch?v=UqsLshd-FKE Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)]|tester=iXOmega}}
[http://www.youtube.com/watch?v=UqsLshd-FKE Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)]|tester=iXOmega}}
{{testing/entry|revision=3.0|OS=Windows x86|CPU=Intel E5400 @ 2.7GHz|GPU=nVidia GeForce 9300 GS |result=Playable.|tester=}}
{{testing/entry|revision=3.0|OS=Windows|CPU=Intel E5400 @ 2.7GHz|GPU=NVIDIA GeForce 9300 GS |result=Playable.|tester=}}
{{testing/entry|revision=3.0-710|OS=Windows 7 x64|CPU=AMD Athlon II 250 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Playable.|tester=}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=AMD Athlon II 250 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable.|tester=}}
{{testing/entry|revision=4.0-1340|OS=Windows 7 x64|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
{{testing/entry|revision=4.0-1340|OS=Windows 7|CPU=Intel Core i7-860 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Playable;
D3D backend a bit faster; Still, between 30 and 50FPS|tester=Mewster}}
D3D backend a bit faster; Still, between 30 and 50FPS|tester=Mewster}}
{{testing/entry|revision=4.0-3471|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=nVidia GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=NVIDIA GeForce GTX 570 HD|result=Runs at full speed in OpenGL backend.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3518|OS=Windows 7 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=nVidia GeForce GTX 760|result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol|tester=SuckerBer}}
{{testing/entry|revision=4.0-3518|OS=Windows 7|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol|tester=SuckerBer}}
{{testing/entry|revision=4.0-4796|OS=Windows 8.1 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=nVidia GeForce GTX 760|result=Run at full speed,FPS swing around 31-54FPS not sure why.|tester=SuckerBer}}
{{testing/entry|revision=4.0-4796|OS=Windows 8.1|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=Run at full speed, FPS swing around 31-54FPS not sure why.|tester=SuckerBer}}
{{testing/entry|revision=4.0-5432|OS=Windows 7 x64|CPU=Intel Core i5-2320 @ 3GHz|GPU=nVidia GeForce GTX 970|result=Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled.|tester=GinsengTea}}
{{testing/entry|revision=4.0-5432|OS=Windows 7|CPU=Intel Core i5-2320 @ 3GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled.|tester=GinsengTea}}
{{testing/entry|revision=4.0-5738|OS=Windows 10 x64|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=nVidia GeForce GTX 760|result=Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game.|tester=SuckerBer}}
{{testing/entry|revision=4.0-5738|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game.|tester=SuckerBer}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Phenom II X6 1055T @ 3.2GHZ |GPU=NVIDIA GeForce GTX 750TI|result=Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off. |tester=Teknopathetic}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|UqsLshd-FKE|Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)}}
{{VideoGallery
{{YouTube|2gwnoHI1kOM|Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R4417)|br}}
|vid1=UqsLshd-FKE|cap1=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)
 
|vid2=2gwnoHI1kOM|cap2=Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R4417)
|vid3=44wpzPUk_I0|cap3=Fragile Dreams: Darewell Ruins of the Moon (Dolphin 4.0-8901) 1080p
}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 22:19, 12 June 2019

Fragile Dreams: Farewell Ruins of the Moon
FragileDreamsWii.jpg
Developer(s) Namco (Project Fragile), tri-Crescendo
Publisher(s) JP Namco Bandai Games
NA XSEED Games
EU Rising Star Games
Platform(s) Wii
Release date(s) JP January 22, 2009
NA March 16, 2010
EU March 19, 2010
Genre(s) Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Fragile Dreams: Farewell Ruins of the Moon
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.

Problems

Japanese Voice Issues

Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5216 Windows Intel Core i5-750 ATI Radeon HD 4850 Known Issues
  • Use XFB to stop flickering
  • Game is perfect

Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)

iXOmega
3.0 Windows Intel E5400 @ 2.7GHz NVIDIA GeForce 9300 GS Playable.
3.0-710 Windows 7 AMD Athlon II 250 @ 3.8GHz NVIDIA GeForce 9600 GT Playable.
4.0-1340 Windows 7 Intel Core i7-860 @ 2.8GHz ATI Radeon HD 5850 Playable;

D3D backend a bit faster; Still, between 30 and 50FPS

Mewster
4.0-3471 Windows 7 AMD Phenom II X4 955 @ 3.2GHz NVIDIA GeForce GTX 570 HD Runs at full speed in OpenGL backend. Net_Bastard
4.0-3518 Windows 7 Intel Core i5-3570 @ 3.4GHz NVIDIA GeForce GTX 760 Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50FPS but that is Game Dev fault. lol SuckerBer
4.0-4796 Windows 8.1 Intel Core i5-3570 @ 3.4GHz NVIDIA GeForce GTX 760 Run at full speed, FPS swing around 31-54FPS not sure why. SuckerBer
4.0-5432 Windows 7 Intel Core i5-2320 @ 3GHz NVIDIA GeForce GTX 970 Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled. GinsengTea
4.0-5738 Windows 10 Intel Core i5-3570 @ 3.4GHz NVIDIA GeForce GTX 760 Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game. SuckerBer
5.0 Windows 10 AMD Phenom II X6 1055T @ 3.2GHZ NVIDIA GeForce GTX 750TI Solid 30fps @ 1080p with some minor audio distortion during some pre-rendered cutscenes. Using OpenAL, HLE, and progressive scan turned off. Teknopathetic

Gameplay Videos