Fragile Dreams: Farewell Ruins of the Moon: Difference between revisions

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(Unclear what issue is addressed by Progressive Scan here (or /w the recent Tales of Symphonia: Dawn of the New World edit))
Line 25: Line 25:
|formatchangesnotes = To show Minimap
|formatchangesnotes = To show Minimap
|progressivescan = On
|progressivescan = On
|progressivescannotes = Required to run game properly.
|progressivescannotes = Required for a constantly frame rate
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Audio for pre-rendered cutscenes
|dspenginenotes = Audio for pre-rendered cutscenes

Revision as of 15:16, 17 March 2015

Fragile Dreams: Farewell Ruins of the Moon
FragileDreamsWii.jpg
Developer(s) Namco (Project Fragile), tri-Crescendo
Publisher(s) JP Namco Bandai Games
NA XSEED Games
EU Rising Star Games
Platform(s) Wii
Release date(s) JP January 22, 2009
NA March 16, 2010
EU March 19, 2010
Genre(s) Role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Fragile Dreams: Farewell Ruins of the Moon
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Fragile Dreams: Farewell Ruins of the Moon Seto is a young boy that is extremely special; he may be the last human being alive on the planet. In a post-apocalyptic world that's covered in fog and has lost its light, he searches abandoned cities tirelessly with a flashlight in hopes of finding other humans, any human. As Seto searches through these eerily calm and beautiful ruins of a civilization lost, he comes across a mysterious girl named Ren, who quickly scurries away from him despite possibly being the only other living human in the world. As he struggles to be reunited with Ren and search for other survivors, he must fight off the ghosts and demons that haunt this forsaken land while also piecing together the mystery of what brought about the disappearance of all mankind.

Problems

No Audio in Pre-rendered Cutscenes

Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this.

Japanese Voice Issues

Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Ignore Format Changes Off To show Minimap
Enable Progressive Scan On Required for a constantly frame rate

Audio

Config Setting Notes
DSP Emulator Engine LLE Audio for pre-rendered cutscenes

Version Compatibility

The graph below charts the compatibility with Fragile Dreams: Farewell Ruins of the Moon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5216 Windows Intel Core i5-750 ATI Radeon HD 4850 Known Issues
  • Use XFB to stop flickering
  • Game is perfect

Fragile Dreams ~ Farewell Ruins Of The Moon (Dolphin R5216)

iXOmega
3.0 Windows x86 Intel E5400 @ 2.7GHz nVidia GeForce 9300 GS Playable.
3.0-710 Windows 7 x64 AMD Athlon II 250 @ 3.8GHz nVidia GeForce 9600 GT Playable.
4.0-1340 Windows 7 x64 Intel Core i7-860 @ 2.8GHz ATI Radeon HD 5850 Playable;

D3D backend a bit faster; Still, between 30 and 50 FPS

Mewster
4.0-3471 Windows 7 x64 AMD Phenom II X4 955 @ 3.2GHz nVidia GeForce GTX 570 HD Runs at full speed in OpenGL backend. Net_Bastard
4.0-3518 Windows 7 x64 Intel Core i5-3570 @ 3.4GHz nVidia GeForce GTX 760 Run at full speed and no issue with OpenGL,yet. FPS swing around 30~50 FPS but that is Game Dev fault. lol SuckerBer
4.0-4796 Windows 8.1 x64 Intel Core i5-3570 @ 3.4GHz nVidia GeForce GTX 760 Run at full speed,FPS swing around 31-54FPS not sure why. SuckerBer
4.0-5432 Windows 7 x64 Intel Core i5-2320 @ 3GHz nVidia GeForce GTX 970 Runs at full speed with 4xIR, 8xAA, 16xAF. Flickering with XFB disabled. GinsengTea
4.0-5738 Windows 10 x64 Intel Core i5-3570 @ 3.4GHz nVidia GeForce GTX 760 Game need to enable progressive scan to run properly the rest leave it default. note:progressive scan itself have some bug in this game. SuckerBer

Gameplay Videos