| Progress Continues
We've already had 12665 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| EU September 26, 2003|
NA October 1, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GFDP69, GFDE69, GFDD69, GFDF69|
Freedom Fighters, originally titled Freedom: The Battle For Liberty Island is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the Hitman 2: Silent Assassin game engine.
Freedom Fighters has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
There are no reported problems with this title.
Anti-aliasing and Fonts
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
IR > 1x
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0403A3AC 38600005
Only configuration options for the best compatibility where they deviate from defaults are listed.
|None||Avoid garbage around font edges|
The graph below charts the compatibility with Freedom Fighters since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.4||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.||Nolendil|
|Window 10||Intel Core i7 @ 3.7GHz||AMD Radeon R9 200 Series||Playable. work until you press start in game. Tested with DX12 settings.||Reconcatz|
|Windows 10||Intel Core i7-7700k||NVIDIA GeForce 980 Ti||Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles||IceStrike256|