Difference between revisions of "Freedom Fighters"

From Dolphin Emulator Wiki
Jump to: navigation, search
m (Testing)
m
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Infobox VG
 
{{Infobox VG
 +
|image    = [[File:FreedomFightersGC.jpg|300px]]
 
|developer = IO Interactive
 
|developer = IO Interactive
 
|publisher = Electronic Arts
 
|publisher = Electronic Arts
|released  = {{vgrelease|EU=September 26, 2003}}{{vgrelease|NA=October 1, 2003}}
+
|released  = {{vgrelease|EU=September 26, 2003|NA|October 1, 2003}}
|genre = Third-person shooter
+
|genre     = Third-person shooter
|modes = Single-player, Multiplayer (4)
+
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
+
|input     = GameCube Controller
|image = [[File:FreedomFightersGC.jpg|300px]]
 
 
|forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters
 
|forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters
 
|wikipedia = Freedom Fighters (video game)
 
|wikipedia = Freedom Fighters (video game)
 
}}
 
}}
  
'''''Freedom Fighters''''', originally titled '''Freedom: The Battle For Liberty Island''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the ''Hitman 2: Silent Assassin'' game engine.
+
'''''Freedom Fighters''''', originally titled '''''Freedom: The Battle For Liberty Island''''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the [[Hitman 2: Silent Assassin]] game engine.
  
 
== Emulation Information ==
 
== Emulation Information ==
Line 18: Line 18:
 
== Problems ==
 
== Problems ==
 
{{Problems|{{#vardefineecho:problems|
 
{{Problems|{{#vardefineecho:problems|
 +
 +
}}}}
  
 
== Enhancements ==
 
== Enhancements ==
Line 23: Line 25:
 
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
 
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
  
=== 60Hz Codes ===
+
=== IR > 1x ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1979] ====
+
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.
<pre>
+
 
 +
=== 60Hz PAL ===
 +
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
 +
<pre>$60Hz
 
0403A3AC 38600005
 
0403A3AC 38600005
 
</pre>
 
</pre>
 
}}}}
 
  
 
== Configuration ==
 
== Configuration ==
Line 46: Line 49:
 
{{testing/start}}
 
{{testing/start}}
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0|OS=Window 10|CPU=Intel Core i7 @ 3.70GHz|GPU=AMD Radeon R9 200 Series|result=Playable. work until you press start in game. Tested with DX12 settings.|tester=Reconcatz}}
+
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.|tester=Nolendil}}
 +
{{testing/entry|revision=5.0|OS=Window 10|CPU=Intel Core i7 @ 3.7GHz|GPU=AMD Radeon R9 200 Series|result=Playable. work until you press start in game. Tested with DX12 settings.|tester=Reconcatz}}
 +
{{testing/entry|revision=5.0-3287|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles|tester=IceStrike256}}
 
{{testing/end}}
 
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
 +
<!--A full list of options is available at Template:VideoGallery/doc-->
 
{{VideoGallery
 
{{VideoGallery
 
|vid1=qhv2lKh6kP8|cap1=Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube
 
|vid1=qhv2lKh6kP8|cap1=Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube
 +
|vid2=oeW0_FDk5i0|cap2=Freedom Fighters on Dolphin 5.0-3408
 +
|vid3=mranc6NuITI|cap3=Freedom Fighters [Gamecube] Dolphin 5.0 [1080p HD]
 
}}
 
}}
 +
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]
 +
[[Category:Ships with debugging symbols]]

Latest revision as of 07:46, 18 March 2019

Freedom Fighters
FreedomFightersGC.jpg
Developer(s) IO Interactive
Publisher(s) Electronic Arts
Platform(s) GameCube
Release date(s) EU September 26, 2003
NA October 1, 2003
Genre(s) Third-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Freedom Fighters
Perfect
GameIDs GFDP69, GFDE69, GFDD69, GFDF69
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Wikipedia page

Freedom Fighters, originally titled Freedom: The Battle For Liberty Island is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the Hitman 2: Silent Assassin game engine.

Emulation Information

16:9

Freedom Fighters has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

Anti-aliasing and Fonts

Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.

IR > 1x

Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
0403A3AC 38600005

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anti-Aliasing None Avoid garbage around font edges

Version Compatibility

The graph below charts the compatibility with Freedom Fighters since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11205 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE. Nolendil
5.0 Window 10 Intel Core i7 @ 3.7GHz AMD Radeon R9 200 Series Playable. work until you press start in game. Tested with DX12 settings. Reconcatz
5.0-3287 Windows 10 Intel Core i7-7700k NVIDIA GeForce 980 Ti Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles IceStrike256

Gameplay Videos