Freedom Fighters: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:FreedomFightersGC.jpg|300px]] | |||
|image | |developer = IO Interactive | ||
|developer | |publisher = Electronic Arts | ||
|publisher | |released = {{vgrelease|EU=September 26, 2003|NA|October 1, 2003}} | ||
| | |genre = Third-person shooter | ||
|genre | |modes = Single-player, Multiplayer (4) | ||
|modes | |input = GameCube Controller | ||
| | |forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters | ||
| | |wikipedia = Freedom Fighters (video game) | ||
| | }} | ||
'''''Freedom Fighters''''', originally titled '''Freedom: The Battle For Liberty Island''' | '''''Freedom Fighters''''', originally titled '''''Freedom: The Battle For Liberty Island''''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the [[Hitman 2: Silent Assassin]] game engine. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen 16-9}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Anti-aliasing and Fonts === | |||
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text. | |||
=== IR > 1x === | |||
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics. | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
0403A3AC 38600005 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
| | |antialiasing = None | ||
| | |antialiasingnotes = Avoid garbage around font edges | ||
}} | |||
| | |||
| | == Version Compatibility == | ||
| | {{VersionCompatibility}} | ||
| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
| | {{VersionCompatibilityClose}} | ||
| | |||
| | == Testing == | ||
| | {{testing/start}} | ||
| | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
| | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.|tester=Nolendil}} | ||
| | {{testing/entry|revision=5.0|OS=Window 10|CPU=Intel Core i7 @ 3.7GHz|GPU=AMD Radeon R9 200 Series|result=Playable. work until you press start in game. Tested with DX12 settings.|tester=Reconcatz}} | ||
| | {{testing/entry|revision=5.0-3287|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles|tester=IceStrike256}} | ||
| | {{testing/end}} | ||
| | |||
| | == Gameplay Videos == | ||
| | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
| | {{VideoGallery | ||
| | |vid1=qhv2lKh6kP8|cap1=Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube | ||
| | |vid2=oeW0_FDk5i0|cap2=Freedom Fighters on Dolphin 5.0-3408 | ||
| | |vid3=mranc6NuITI|cap3=Freedom Fighters [Gamecube] Dolphin 5.0 [1080p HD] | ||
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}} | }} | ||
[[Category:GameCube games]] | |||
[[Category:Ships with debugging symbols]] |
Revision as of 08:46, 18 March 2019
Freedom Fighters | |
---|---|
Developer(s) | IO Interactive |
Publisher(s) | Electronic Arts |
Platform(s) | GameCube |
Release date(s) | EU September 26, 2003 NA October 1, 2003 |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Freedom Fighters, originally titled Freedom: The Battle For Liberty Island is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the Hitman 2: Silent Assassin game engine.
Emulation Information
16:9
Freedom Fighters has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Problems
There are no reported problems with this title.
Enhancements
Anti-aliasing and Fonts
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
IR > 1x
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0403A3AC 38600005
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Anti-Aliasing | None | Avoid garbage around font edges |
Version Compatibility
The graph below charts the compatibility with Freedom Fighters since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE. | Nolendil |
5.0 | Window 10 | Intel Core i7 @ 3.7GHz | AMD Radeon R9 200 Series | Playable. work until you press start in game. Tested with DX12 settings. | Reconcatz |
5.0-3287 | Windows 10 | Intel Core i7-7700k | NVIDIA GeForce 980 Ti | Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles | IceStrike256 |
Gameplay Videos
- IO Interactive (Developer)
- Electronic Arts (Publisher)
- Europe (Release region)
- North America (Release region)
- 2003 (Initial release year)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Anti-Aliasing (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Linux
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols