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Revision as of 22:33, 19 May 2015 by Pit-O-Matic (talk | contribs) (Testing)
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Developer(s) Page 44 Studios
Publisher(s) EA Sports BIG
Platform(s) GameCube
Release date(s) NA September 5, 2002
EU September 20, 2002
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Freekstyle
GameIDs GFKE69, GFKP69
See also...

Dolphin Forum thread
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EA Sports Big, the label known for leading-edge extreme sports titles, speeds into the world of extreme motocross with Freekstyle 2002. If you don't have the guts to hit a 40-foot launch at 70 mph, you don't belong here, 'cause that's the only way to grab the big air you need to pull off 80 insane freestyle tricks. There's no room for fear.

Real-life riders like Mike Metzger, Clifford "The Flyin' Hawaiian" Adpptante, and Jessica Patterson are available to choose from, each with his or her own bike, outfit, and riding style. Ride through nine venues looking for hidden shortcuts, or roam freely over the freestyle tracks. Master the moves to earn the points and speed boosts familiar to extreme sports games. You can also challenge a second player to race via split-screen.



This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Freekstyle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13486 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-5962 Windows 7 x64 Intel Core i5-4460 nVidia GeForce GTX 660 Ti Full speed. No errors/glitches that I can tell. No fps drops with this config: All default except for Direct3D, V-Sync, 2.5x Native, 4x AA, 16x AF, Skip EFB Access from CPU, Per-Pixel Lighting and Widescreen Hack. I can crank up the Internal Res and AA without an issue, but personally I don't find it necessary. I tested all tracks and didn't find a single problem, aside from Widescreen Hack causing objects to disappear at screen edges, but that's normal. Sometimes minor stuttering can occur at the beginning of a race. OpenGL works fine btw. I just chose Direct3D because ShadowPlay works on it. Jodeth
4.0-6204 Windows 7 x64 Intel Core 2 Quad Q8300 AMD Radeon HD 7870 Framerate is stuck at 34-37fps in menus, races and even loading screens, only the videos run at full speed. Most options don't have any effect on the framerate, but enabling CPU Clock Override and lowering it down to about 54% let's the game run at a constant 60fps without glitches, but breaks the synch on videos, which is neglectable. Pit-O-Matic

Gameplay Videos