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|NA February 12, 2003
JP February 27, 2003
EU September 5, 2003
|Single-player, Multiplayer (4)
Super Puzzle Bobble was ported to the GameCube in 2002, under the name of Super Puzzle Bobble (Europe)/Bust-A-Move All-Stars (Japan), and also simply Bust-A-Move 3000. The game is a direct port, except for the inclusion of new backgrounds. It also features new box artwork, more in line with the in-game artwork. The GameCube All-Stars version has a four-player option.
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
There are no reported problems with this title.
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0409699C 38600000 040FB480 00000014
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Bust-a-Move 3000 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|AMD E-350 @ 1.84 GHz
|AMD Radeon HD 6310
|AMD C-50 @ 1 GHz
|AMD Radeon HD 6250
|Playable, minor lags