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Spyro: A Hero's Tail
Spyro: A Hero's Tail | |
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Developer(s) | Eurocom |
Publisher(s) | Vivendi Games |
Series | Spyro |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2004 EU November 26, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Spyro: A Hero's Tail Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains.
Problems
Light Glow
Since 5.0-4703, light glow will not render correctly when EFB to texture only is enabled. Disabling it fixes the problem.
Underwater Rendering
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer issue 9277. Only the software back-end renders correctly. Since 5.0-15294 additional issues occur including a black bar obscuring the screen. refer issue 12735.
Lighting and Shimmering Object Smears
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer issue 6899 and issue 8317. Fixed by 5.0-4703.
Enhancements
Blotchy Textures
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling Force 24-bit colour fixes the issue.
Remove Bloom AR Code
The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely.
NTSC
04352F00 4E800020
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these.
NTSC-U
$16:9 043D6790 3FE38E39 043D6780 3F100000 043D67A4 44555555 80010000 00306534 C2306534 00000015 9421FFA0 7C0802A6 90010064 BFC10040 C0230014 8BC30075 2C1E0000 41820074 88630074 2C030000 40820068 3C603FE3 60638E39 90610034 3C60803D C043679C EC220072 3C008025 90010030 600089A8 7C0803A6 4E800021 3C60803D C0436790 C0610034 FC021800 4080000C EC421824 EC211024 80010030 60008430 7C0803A6 4E800021 3C60803D C043679C EC211024 80010064 BBC10040 38210060 7C0803A6 4E800020 00000000 86010000 00000001 82210000 00306534 86000000 FFFFFD64 84210000 003067D0 C2306200 0000000C 88180074 2C000000 41820020 C388677C 3D080001 C3C8870C C3288710 EF3EC824 EF9CC824 48000028 3C003FE3 60008E39 90010210 C3C10210 FC19F000 40800010 EFD9F024 EF7B07B2 EF9C07B2 3C008030 6000624C 7C0803A6 4E800020 00000000
PAL
Textured viewports unaffected will not render appropriately with this.
$16:9 Widescreen Region-Free F6000001 80008180 418100E0 3FC08049 D2000024 0000000C 2C1D0000 41820054 3DC03F40 61CE0000 3DE03F80 61EF0000 3E003F80 62100000 91C20000 91E20004 92020008 C2220008 C0220000 C0030000 EC000072 EC000473 D0030000 C0220004 C0030014 EC000072 EC000473 D0030014 38800000 00000000 E0000000 80008000 F6000002 80008180 EC420032 EC630032 EC3F0032 EC9E0032 D2000048 00000010 3DC08091 61CE43C0 7C0EF800 41820068 2C1F0000 41820060 3DC08091 61CE3900 7C0EF800 41820050 C2220000 C2420008 C0030000 EC000472 EC0004B3 D0030000 C003000C EC000472 EC0004B3 D003000C C2220004 C0030014 EC000472 EC0004B3 D0030014 C003001C EC000472 EC0004B3 D003001C 38800001 60000000 00000000 E0000000 80008000 F6000003 80008180 3FAAAAAB 3B000000 40000000 3F000000 C0000000 44200000 14000014 45800000 E0000000 80008000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Force 24-Bit Color | Off | Fix blotchy textures |
Store EFB Copies to Texture Only | Off | Fix light glow |
Version Compatibility
The graph below charts the compatibility with Spyro: A Hero's Tail since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 7 | AMD Althon II x2 270 @ 3.4 GHz | NVIDIA GeForce GTX 650ti | 100% Full speed perfect | Mirocroatia |
4.0-1569 | Windows 8.1 | Intel Celeron G1610 @ 2.6 GHz | NVIDIA GeForce GT 330 | Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches. | Masamune3210 |
5.0-11384 | Windows 10 | Intel Core i5-5300 @ 2.3 GHz | Intel HD 5500 | Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above | Kroc |
Gameplay Videos
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- Eurocom (Developer)
- Vivendi Games (Publisher)
- Spyro (Series)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Force 24-Bit Color (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Tested On (Release): 5.0
- Tested On (GPU): Intel
- Untested for 2500+ revisions
- GameCube games