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|Release date(s)|| NA September 27, 2004|
EU October 1, 2004
JP March 3, 2005
|Input methods||GameCube Controller|
|GameIDs||G9TE52, G9TD52, G9TJC0, G9TF52, G9TP52, G9TI52|
In the murky depths of the ocean, the fate of Reef City lies in the fins of one little fish--at least that's what he wants you to think. Dive into the underwater metropolis of Shark Tale and play as Oscar, a fast-talking fish whose little fib gets him into big trouble. Based on DreamWorks' animated film, Shark Tale features 25 missions that will have you exploring Reef City, racing through the coral, fighting Fish Fu and great white sharks, and dancing to the sounds of hip-hop tracks.
- Newspaper slide cutscenes freeze, though the audio does not. A 'shadow' of the character is seen animating like it should behind the frozen image in the cutscene.
- Sometimes the music refuses to play, while the sound effects (fish screaming, destroying objects, etc) continue to play properly
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04256540 00000014 042565F4 00000014 0432FD48 00000000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Shark Tale since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i3-370m||ATI HD Mobility Radeon 5650||In-game cutscenes render properly, though audio can be a little choppy. The game actually runs very well, even phenomenal at times, but the fact that it crashes on the fourth level gives it it's three out of five stars.||JuCstin|