Resident Evil Code: Veronica X
|Resident Evil Code: Veronica X
|Capcom Production Studio 3
|JP August 7, 2003
NA December 3, 2003
EU March 12, 2004
Experience another terrifying chapter in the Resident Evil series with Resident Evil Code: Veronica X (aka Biohazard CODE: Veronica X in Japan). After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety of weapons, items, and clues scattered around to help you survive the nightmare and make sure the virus doesn't spread any farther.
This game has sound issues. Even DSP LLE won't solve the problem. This has been fixed since at least.
Missing Graphics / Video Playback
EFB Copies to Texture Only must be disabled and Texture Cache Accuracy not set to Fast to avoid missing graphics and broken videos. EFB Copies to Texture Only is disabled by default and Texture Cache Accuracy is not set to fast since at least.
16:9 Aspect Ratio (Widescreen)
$16:9 Widescreen [Dogway] 04488170 3F619368
$16:9 Widescreen [Dogway] 0448C730 3F619368
$16:9 Widescreen [ZhangYY] 0448DD28 3F666667
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz [Dogway] 04000088 7FE3FB78 0400008C 3C80802A 04000090 6084D220 04000094 38A0003C 04000098 4800545D 0400009C 481784C8 04178560 4BE87B28
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Resident Evil Code: Veronica X since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core 2 Quad Q9505 @ 3.4 GHz
|NVIDIA GeForce 9800 GT
|Game seems to run well, but has some major framerate problems. In order to run the game properly, you have to set framelimit to around 70-90 and disable Audio Throttle. Door opening sequences will still be slow, but most of the game will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is the only perfect part of the game, I think. Resident Evil Code: Veronica X (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed
|Intel Core i3-2130
|NVIDIA GeForce 440
|Some occasional sound were missing e.g.; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.
|Intel Core i3 @ 3.4 GHz
|NVIDIA GeForce 220 GT
|Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30FPS (the emu fails to detect the correct framerate in this game).
|Intel Core i5-2500K @ 5 GHz
|AMD Radeon HD 5850
|Games runs with no problems at all using the latest stable version of Dolphin,. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use LLE DSP to avoid sound issues, and you're good to go.
|i5-4210M @ 2.6 GHz
|NVIDIA GeForce 820M
|It runs fullspeed and without glitches. I tested the PAL version with IRx2 and an AR widescreen code. Opening the Dolphin graphics menu in game will freeze the game. Don't load savestates before the language menu or sound won't work.
|Intel Core 2 Duo E8600 @ 3.33 GHz
|NVIDIA GeForce 9800 GT
|The game runs perfectly with default settings. D3D11, IR 2x, Widescreen. 30FPS all time.