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The SpongeBob SquarePants Movie
|The SpongeBob SquarePants Movie|
|Developer(s)||Heavy Iron Studios|
|Release date(s)|| NA October 27, 2004|
EU February 4, 2005
|Input methods||GameCube Controller|
|GameIDs||GGVD78, GGVE78, GGVP78, GGVX78|
The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in, but was likely fixed much earlier.
Videos Won't Display
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in.
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in.
Fix Red Triangles
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
The Vertex Rounding Hack was enabled by default into resolve this.
16:9 Aspect Ratio Fix
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
$16:9 Widescreen 044B42B0 3F400000 $Vertical Aspect 044B42B4 3F800000 $Horizontal Aspect 044B42B8 3F800000 $FOV C2239638 00000003 C8010020 38800000 38A00000 38E00000 60000000 00000000 0423963c 48000005 C2239640 00000002 7E2802A6 3A310008 7E2803A6 00000000 C2239644 00000012 3E40803C 2C110001 41820024 3E203F80 92323D8C 92323D98 6E318000 92323D84 3E310080 9222AAFC 4E800020 C2229E70 FE408890 EE529024 C2629E74 FC119800 41800010 EE319824 EE528824 FE209890 C2629E78 EE3104F2 EE5204F2 EE739824 EE73982A D2323D98 FE208850 D2323D84 D2523D8C EE5204F2 FE409050 D242AAFC 3A200000 4E800020 60000000 00000000 C2353304 0000000C C2229E70 FE408890 EE529024 C2629E74 FC119800 41800010 EE319824 EE528824 FE209890 C2629E78 EE3104F2 EE5204F2 8A229E6C 2C110001 40820014 EE318824 EE529024 3A200000 9A229E6C EC000472 D0030004 C01F0074 EC0004B2 00000000 C2104780 00000004 3A200001 9A229E6C 3E208022 6231F6A0 7E2803A6 4E800021 60000000 00000000 C2239650 00000004 8081000C 3E208023 62319644 7E2803A6 3A200001 4E800021 60000000 00000000 C22396B0 00000003 EC802028 3E208023 62319644 7E2803A6 4E800021 00000000 C22396B8 00000004 E3E10048 3E208023 62319644 7E2803A6 3A200001 4E800021 60000000 00000000 C22399A8 00000003 EC802028 3E208023 62319644 7E2803A6 4E800021 00000000 C22399B4 00000004 880D9715 3E208023 62319644 7E2803A6 3A200001 4E800021 60000000 00000000 C2103E38 00000002 80ADA2E4 3A200001 9A22ABD0 00000000 C2103E80 00000002 C02D8E5C 3A200001 9A22ABD0 00000000 C210420C 00000007 38600007 8A22ABD0 2C110001 40820010 3A200000 9A22ABD0 48000014 3E208023 62319644 7E2803A6 4E800021 60000000 60000000 00000000 C2104760 00000006 7F9D0214 8A22ABD0 2C110001 40820010 3A200000 9A22ABD0 48000014 3E208023 62319644 7E2803A6 4E800021 00000000 C2104790 00000004 3860000F 60000000 3E208023 62319644 7E2803A6 3A200001 4E800021 00000000 C223991C 00000003 EC802028 3E208023 62319644 7E2803A6 4E800021 00000000 C2239924 00000004 3BDE0028 3E208023 62319644 7E2803A6 3A200001 4E800021 60000000 00000000 C2342FF0 00000008 C2229E70 FE408890 EE529024 C2629E74 FC119800 41800010 EE319824 EE528824 FE209890 C2629E78 EE3104F2 EE5204F2 C0830068 EC848824 60000000 00000000 C234302C 00000002 C023006C EC219024 60000000 00000000 C21C5EB0 0000000C 3C60803C C2229E70 FE408890 EE529024 C2629E74 FC119800 41800010 EE319824 EE528824 FE209890 C2629E78 EE3104F2 EE5204F2 EE739824 EE73982A D2233D98 FE208850 D2233D84 D2433D8C EE5204F2 FE409050 D242AAFC 3C63FFFB 00000000 C210471C 00000003 80630014 3E208023 62319644 7E2803A6 4E800021 00000000 C2104724 00000004 809F0734 3E208023 62319644 7E2803A6 3A200001 4E800021 60000000 00000000
$16:9 Widescreen 04003900 EC410024 04003904 D0410008 04003908 4820A2E8 0420DBEC 4BDF5D14
$16:9 Widescreen C220DBEC 00000002 EC410024 D0410008 60000000 00000000
$60fps 04109E74 38000001
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i3-370m||ATI Mobility Radeon HD 5650||The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.||JuCstin|
|Windows 7||Intel Core i3-2100||NVIDIA GeForce GTS 450 x2||Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.||AnonSVN|
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 7850||The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.||DrDoctor13|
|Windows 7||AMD FX-4130||NVIDIA GeForce GTX 650||Black screen even with original settings||188.8.131.52|
|Windows 8.1||Intel Core i3-2120||NVIDIA GeForce GTX 9600 GSO 512||Black screen even with original settings||184.108.40.206|
|Windows 8.1||Intel Core i5-4690K @ 4.2GHz||AMD Radeon 270x||Black screen even with original settings||220.127.116.11|
|Windows 10||AMD FX-4130||NVIDIA GeForce GTX 650||I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.||18.104.22.168|
|Manjaro 17.0.1||Intel Core i7-3632QM||Intel HD 4000||Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks.||MetroPone|
|Solus 3||Intel Core i7-4790K||AMD R9 Fury X||Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)||2haloes|