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The Simpsons Hit & Run
|The Simpsons Hit & Run|
|Release date(s)|| NA September 16, 2003|
EU October 31, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994
16:9 Aspect Ratio Fix
$16:9 Widescreen 04004600 C002A604 04004604 C09F0014 04004608 FC002040 0400460C 4082000C 04004610 C002A608 04004614 EC630032 04004618 48220508 04041A5C 38600001 04224344 C002A60C 04224B1C 4BDDFAE4 044786B0 3FAAAAAB 04479F28 3FA33333
$16:9 Widescreen 04004600 C002A604 04004604 C09F0014 04004608 FC002040 0400460C 4082000C 04004610 C002A608 04004614 EC630032 04004618 4822076C 04041A88 38600001 042245A8 C002A60C 04224D80 4BDDF880 04478D08 3FAAAAAB 0447A588 3FA33333
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 0404A3A0 38A001E0 04067D74 38C001E0 04276C38 48000008 04276CD0 38000014 04276F64 48000008
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.2||Intel Core i5-2500K @ 2.3GHz||ATI Radeon HD 3000||Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS||126.96.36.199|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce 8800 GT||60FPS. Prior versions get stuck at the loading screen.||188.8.131.52|
|Windows 7||Intel Core i5-3350p @ 3.1GHz||NVIDIA GeForce GTX 650 Ti||Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed|
|Windows 7||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460||Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference.||Kilobytez95|
|Windows 8.1||Intel Pentium G3258 @ 4.5GHz||AMD Radeon R9 270X||Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable.|
|Windows 8.1||Intel Core i5-4690k @ 3.5GHz||NVIDIA GeForce GTX 980 Ti||Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above.||FlashMarsh|
|Windows 10||Intel Core i7-2600 @ 3.5GHz||NVIDIA GeForce GTX 960||60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen||Nikeymikey|
|Windows 10||Intel Core i7-6700k @ 4.4GHz||NVIDIA GeForce GTX 1080||1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay.||Shmilly|
|Windows 8.1||Intel Core i5 6400 @ 2.7GHz||AMD Radeon RX 480||Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.||Raven Kujikawa|