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|Developer(s)||Artificial Mind and Movement|
|Release date(s)||NA July 18, 2006|
EU August 4, 2006
AUS September 7, 2006
|Input methods||GameCube Controller|
Dolphin Forum thread
Monster House is an Survival Horror adventure video game released in 2006 by A2M. The game is based on the film of the same name.
Freezing When Entering Fireplace
The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See issue 10739. Fixed by 5.0-16631
Invalid Read Errors
The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options -> Configuration -> and Uncheck Display Panic Handlers. 5.0-16631 enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.
Save State/Memory Card Swap Hang
Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.
16:9 Widescreen Gecko Code
$16:9 Widescreen 04050474 C022A5A8 0405047C C042BDF8
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04146AC0 38600005
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Monster House since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
- Artificial Mind and Movement (Developer)
- THQ (Publisher)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2006 (Initial release year)
- Adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- GameCube games