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Resident Evil 3: Nemesis
|Resident Evil 3: Nemesis|
|Developer(s)||Capcom Production Studio 4|
|Publisher(s)||Capcom, Eidos Interactive, Nintendo|
|Release date(s)||NA January 14, 2003|
JP January 23, 2003
EU May 30, 2003
|Input methods||GameCube Controller|
Dolphin Forum thread
A month and a half have passed since the mansion lab incident and now the secrets come back to haunt you in Resident Evil 3: Nemesis (aka Biohazard 3: LAST ESCAPE in Japan). Join Jill Valentine in her attempt to escape a nightmarish city in ruins. Around every corner lurk hordes of flesh-eating zombies, hideous mutants, and a relentless new nemesis. You'll soon rely on cunning and brute force to stay alive. The Resident Evil series has taken a horrifying turn, unveiling new layers in the Umbrella Corporation's devious activities.
Sometimes when picking up an item or transferring items from inventory to a box, the item will disappear. This can be avoided by setting Texture Cache Accuracy slider to the first setting (safe). This is the default value since 5.0-14855.
Music Drops Out
Due to the removal of the ARAM-DMA hack on 5.0-560, the music will drop out in game areas that use two audio tracks (ambiance sound count as an audio track), refer to issue 9840. This issue has been patched since 5.0-13452.
Graphical Artifacts on Environment
Environments will exhibit square graphical artifacts around some objects if Texture Filtering is set to Force Linear. Keep this enhancement at Default to avoid the issue.
HD Texture Pack
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04000088 90010004 0400008C 3C808008 04000090 608440AC 04000094 38A0003C 04000098 48003151 0400009C 3CA08008 040000A0 48034BEC 04034C88 4BFCB400
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Texture Filtering||Default||Prevents graphical artifacts on environment objects|
|Texture Cache Accuracy||Position 1 (safe)||Prevents item icons from occasionally disappearing on inventory screen|
The graph below charts the compatibility with Resident Evil 3: Nemesis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r5092||Windows 7||Intel Core 2 Quad Q9505 @ 2.83 GHz||NVIDIA GeForce 9800 GT||Game seems to run very well, full speed most of the time with almost perfect graphics. To fix glitches in inventory menu, use Safe Texture Cache hack, but this will bring lines to the main game graphics and there will still be some graphical glitches with items' appearance. Sound works well, though there are some missing voices and music. Controls respond well. Resident Evil 3: Nemesis (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed||nosound98|
|3.5-644||Windows 8||Intel Core 2 Duo E8300 @ 2.83 GHz||AMD Radeon 5770||Almost perfect except for the slowdown in the beginning of the game.||fly16|
|4.0-4473||Windows 7||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GT 640||The graphics in this game broke sometime after 4.0-2575 which was the last version of the emulator I used before upgrading to the build that I'm reporting here. Neither backend works properly anymore at this time. Missing developer logos, and all pre rendered backgrounds that this game uses for graphics are mostly gone, especially in game. Most of the background in game is black in simple terms Avoid this build if you plan on playing this game as other games are having issues with it as well.||Yugix|
|4.0-4488||Windows 7||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GT 640||After that disaster known as 4.0-4473 the game runs with no visible problems two hours into it so far. Using all recommended settings except using LLE. HLE has no problems with music or sound so far. This game runs smoothly on my setup which is windowed 640x480, 2x native, OpenGL. Game runs fine in fullscreen as well beyond what I'm using.||Yugix|
|4.0-6112||Windows 7||AMD FX-8150 @ 3.5 GHz||AMD Sapphire 6950 HD||HLE has no problems with music or sound. This game runs smoothly with windowed or Full Screen, 4x native, OpenGL. Also, set the texture cache to Fast for a smoother intro to the game and shotgun room.||Sublimeice|
|5.0||Windows 10||Intel Core 2 Duo E8600 @ 3.33 GHz||NVIDIA GeForce 9800 GT||The game runs perfectly with some adjustments. To achieve 30FPS had to use the Overclocked CPU option and set to 66%, yes it is a underclock. This way the game runs perfectly. D3D11, IR 2x. 30FPS all time (include beginning).||BrasileiroGamer|
- Capcom Production Studio 4 (Developer)
- Capcom (Publisher)
- Eidos Interactive (Publisher)
- Nintendo (Publisher)
- Resident Evil (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Filtering (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games