| Progress Continues
We've already had 9808 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Medal of Honor: Frontline
|Medal of Honor: Frontline|
|Developer(s)||EA Los Angeles|
|Series||Medal of Honor|
|Release date(s)|| NA November 10, 2002|
EU December 6, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GMFE69, GMFS69, GMFD69, GMFF69, GMFI69, GMFP69|
Medal of Honor: Frontline is the fourth game in the Medal of Honor series. The player character in the game is that of Lt. Jimmy Patterson, from the American OSS. Frontline chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II.
Medal of Honor: Frontline uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to video output was completely scrambled, refer . Rendering improved with but a variety of glitches remain, refer . VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
HUD and Text Flickering
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Frame Buffer (XFB) emulation under the Graphics/Hacks config. Fixed with Hybrid XFB in.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Medal of Honor: Frontline since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||Intel Core i7-2600K @ 4.6GHz||NVIDIA GeForce GTX 670||Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.||rewrite|
|Windows 7||Intel Core i5-460 @ 2.53GHz||ATI Mobility Radeon HD 5650||Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.||Gicombat|
|Windows 10||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 770||Very playable. No issues with audio or slowdown in the first few missions, running with XFB to correct UI issues. Opening cutscenes are broken due to VP6 codec.||Philcsf|