007: Nightfire
007: Nightfire | |
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Developer(s) | Eurocom, Gearbox Software |
Publisher(s) | Electronic Arts |
Series | James Bond |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2002 FR November 28, 2002 EU/DE November 29, 2002 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
007: Nightfire is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to 007: Agent Under Fire.
Emulation Information
16:9
007: Nightfire has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
VP6 Videos
007: Nightfire uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
This effects video from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration".
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-418 | Windows 7 | Intel Core 2 Quad Q9550 @ 3 GHz | ATI Radeon HD 5750 | Game playable ~55FPS | RootKernel |
3.0-772 | Windows 8 | Intel Core 2 Duo E8500 @ 3.2 GHz | NVIDIA GeForce 9800 GTX+ | MP playable at ~60FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60FPS, 100% speed. | Omar007 |
3.0-840 | Windows 7 | Intel Core i5-2500K @ 3.7 GHz | NVIDIA GeForce GTX 580 | Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu. | FrankJaeger |
4.0-1364 | Windows 8 | Intel Core i7-4770K @ 4.5 GHz | NVIDIA GeForce GTX 770 SLI | Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Playable with 60FPS and 100% rendered. BUT ALL MOVIES ARE NOT VIEWABLE (BUG). No other bug or crash found. | Xelion |
4.0-5738 | Windows 8 | Intel Core i3-4150K @ 3.5 GHz | NVIDIA GeForce GTX 660 | 60FPS on all missions except for the car missions, where it will go down to ~40FPS. | thebros35 |
5.0-3648 | Windows 10 | Intel Core i7-7700K | NVIDIA GeForce GTX 980 Ti | Would be perfect if not for a few cutscenes still being broken graphically. | IceStrike256 |
Gameplay Videos
- 007: Nightfire (Gamecube) (Español) Dolphin 4.02 (1080p HD)
- James Bond 007: Nightfire on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
- 007 - Nightfire on Dolphin 5.0-3648
- James Bond 007: Nightfire - Gamecube Gameplay 4K 2160p (DOLPHIN)
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- Eurocom (Developer)
- Gearbox Software (Developer)
- Electronic Arts (Publisher)
- James Bond (Series)
- North America (Release region)
- France (Release region)
- Europe (Release region)
- Germany (Release region)
- 2002 (Initial release year)
- First-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games