Medal of Honor: European Assault
|Medal of Honor: European Assault
|EA Los Angeles
|Medal of Honor
|NA June 7, 2005
EU June 17, 2005
JP August 11, 2005
|Single-player, Multiplayer (4), Co-op (4)
In Medal of Honor: European Assault, you'll join the effort to liberate Europe in 1942. As US Army Lieutenant William Holt, you must take command of a group of soldiers through battlefields based on actual WWII locations. In both single-player and multiplayer modes, your survival depends on your ability to master weapons, gather intelligence for future missions, and make smart choices.
Medal of Honor: European Assault uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See . In or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
Widescreen Hack Culling
Some objects will be culled from the scene too early when using Dophin's Widescreen Hack. This Action Replay (AR) code will correct that when used with the hack.
$Widescreen Hack Culling 0405AD08 60000000 0405AD0C 4E800020 0405E74C 60000000 0405E750 4E800020
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Render VP6 video
The graph below charts the compatibility with Medal of Honor: European Assault since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core 2 Duo E8400 @ 3 GHz
|AMD Radeon HD 7750
|playable. All good (nearly very good) in DSP HLE with US Version (PAL Version crash - like most PAL Versions). Some slowdowns, videos broken, but at all much better than PS2 emulation