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|EU March 31, 2006
NA April 10, 2006
JP April 13, 2006
|Pinball, Real-time tactics
|GameCube Controller, GameCube Microphone
Odama, known as Yoot Saito's Odama (大玉 Ōdama, lit. "Great Ball") in Japan, is a video game for the Nintendo GameCube developed by Vivarium and published by Nintendo in 2006. The game was designed by Seaman creator Yoot Saito.
Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the Nintendo GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.
To enable Mic support go to Options → Configure → GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
Dolphin is currently unable to support microphone input with networked play.
The game may hang randomly. Can't replicate under, likely resolved long before then.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Odama since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i3-3220 @ 3.3 GHz
|NVIDIA GeForce GTX 1060
|Plays perfectly fine with default settings. The A button icon is a bit cut off on the bottom. I suck at this game though and I couldn't make it past the first boss.