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|Vicious Cycle Software
|NA October 11, 2002
EU March 21, 2003
|Mecha, Third-person shooter
|Single-player, Multiplayer (2)
Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Focker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.
In multiplayer mode, half or more of player 1's half of the screen is often not redrawn correctly.
As of, occasionally while using HLE the music ingame will miss cues and continue playing when it shouldn't, making dialogue in cutscenes hard to understand. Using LLE solves the issue.
Cutscenes show a black screen without Real XFB; however, XFB is set to Real by default for this game. You can change this in the game's properties.
Magenta top and bottom bars in cutscenes can be avoided by disabling "Store XFB Copies to Texture Only" before the cutscene starts.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Avoids missing audio cues
The graph below charts the compatibility with Robotech: Battlecry since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i7
|NVIDIA GeForce GTX 660M
|Works good if XFB Real is enabled
|Intel Core i3-3220 @ 3.3 GHz
|NVIDIA GeForce GTX 650
|Playable. With HLE the background music continues past when it's supposed to stop and can be really annoying. Using LLE the game is perfect with no glitches noticed at all, but has slowdown to about 80% during explosions.
|Intel Core 2 Quad Q9400 @ 3.6 GHz
|NVIDIA GeForce GTX 660
|Pretty much the same as the above testers. LLE is the BEST solution but is very taxing on your machine. I used XFB and HLE to achieve respectable speeds but the downside is the audio queue problem but this is minor since I have played this game maybe a hundred times in the past. :)