GT Cube: Difference between revisions

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(Created page with 'ALEXSAYS TESTS: GT Cube (NTSC-J) ABOUT: GT Cube is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006 EMULAT…')
 
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ALEXSAYS TESTS:
{{Infobox VG
|title        = GT Cube
|image        = [[File:GT_Cube2.jpg‎|256px‎]]
|developer    = MTO
|publisher    = MTO Inc.
|series      =
|genre        = Racing game
|modes        = Single-player
|platforms    = Gamecube
|media        = Nintendo optical disc
|input        = Gamepad
|compatibility = {{ratings|name=GT Cube}}}}


'''''GT Cube''''' is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006.


GT Cube (NTSC-J)
== Problems ==
The Game works perfectly.But the engine sound of player 1 do not work sometimes, the opponents engine sounds works at all time.


ABOUT: GT Cube is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006
== Configuration ==
Tested On: E7300 2,6Ghz, GTX275 GPU, Windows 7 64-bit, Dolphin SVN r5452


 
{{Config
 
|dualcore              = yes
EMULATION SETTINGS (R 5452) --
|dualcorenotes        =
E7300 2.6Ghz CPU -- GTX275 GPU -- Windows 7 64bit
|idleskipping          = yes
 
|idleskippingnotes    =
Status: PERFECT --
|dsplleonthread        = no
Issues: The engine sound of player 1 is not work sometimes, but the opponents engine sound works at all time.
|dsplleonthreadnotes  =
 
|hletheipll            = yes
Configuration:
|hletheipllnotes      =
 
|recompiler            = JIT
(GENERAL) --
|recompilernotes      =
PSC: Render to main window, causes looping and fps drop in some games. Don't use it.
|graphicsplugin        = Direct3D9
 
|graphicspluginnotes  =
Enable Dual-Core --
|forcefilter          =
Enable Idle-Skipping (not neccesary, because this game requires a low-mid cpu)
|forcefilternotes      =
JIT recompiler --
|widescreenhack        =
 
|widescreenhacknotes  =
(DSP)
|cpuefbaccess          = no
 
|cpuefbaccessnotes    =
Disable Audio Throttle (or no.)
|safetecturecache      = no
 
|safetecturecachenotes =
(GRAPHICS)
|efbscaledcopy        = yes
 
|efbscaledcopynotes    =
Plugin Direct3D9 --
|disablefog            = yes
Disable Safe Texture Cache --
|disablefognotes      =
Disable CPU> EFB Access --
|efbcopy              =
Enable EFB Scaled Copy --
|efbcopynotes          =
Enable EFB Copy: To Texture --
|xfb                  =
Disable Fog
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            = HLE
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        = no
|audiothrottlenotes    =
|audiobackend          = DSound
|audiobackendnotes    =
}}

Revision as of 22:12, 15 May 2010

GT Cube
256px‎
Developer(s) MTO
Publisher(s) MTO Inc.
Platform(s) GameCube
Genre(s) Racing game
Mode(s) Single-player
Input methods
Compatibility 4Stars4.pngEdit rating: GT Cube
Playable
GameIDs
See also...

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GT Cube is a racing video game release in 2003 by MTO for GameCube. The game was re-released as GT Pro Series for Wii in 2006.

Problems

The Game works perfectly.But the engine sound of player 1 do not work sometimes, the opponents engine sounds works at all time.

Configuration

Tested On: E7300 2,6Ghz, GTX275 GPU, Windows 7 64-bit, Dolphin SVN r5452

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core yes

Graphics

Config Setting Notes
Scaled EFB Copy yes
Disable Fog yes

Audio

Config Setting Notes
Audio Backend DSound