The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP December 13, 2002 NA March 24, 2003 EU May 2, 2003 AUS May 9, 2003 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.
The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf.
The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception.
Problems
Picto Box Freeze
The game can briefly freeze when snapping photos. Fixed by 5.0-9638 and 5.0-9735.
Enhancements
Mipmap Effects
Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. This breaks effects that rely on accurate mipmap levels. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR/Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
NA
16:9 Widescreen v2.3 [Ralf] 060037E0 00000010 809C0004 3C00C2F6 9004000C 4815D854 06004038 000000C0 C002806C D0030014 387B288C 481B2938 C002806C D0030014 2C1C0002 481C1138 C0010008 C0428E74 C06288A4 EC020028 EC030032 EC220028 480DD5C4 9421FFF0 7C0802A6 90010014 38628C1C C022B6AC C042958C C062B6B0 C082CB30 482C9EA9 38628C1C C022CB30 C042958C C062B6B0 C082CB30 482C9E91 80010014 7C0803A6 38210010 4E800020 81830000 C00295CC C02C000C EC21002A D02C0048 48037D40 C00295CC C0230004 EC210028 D0230004 48037D3C C00295CC EC210028 48037B94 0404A428 38600099 0404A444 38800020 040E1630 4BF22A28 0416103C 4BEA27A4 0418F5CC 38800000 0419E66C 60000000 0419E908 60000000 0419E954 60000000 0419EC70 60000000 041AB610 60000000 041AC400 60000000 041AC44C 60000000 041AC770 60000000 041B6968 C0228068 041B6978 4BE4D6C0 041B955C 60000000 041C5174 C0228068 041C5188 4BE3EEC0 041CA9A8 60000000 041CC208 60000000 041CC338 60000000 041CC384 60000000 041CC778 60000000 041D37FC 60000000 041DAA38 60000000 041DAAE8 60000000 041F0678 C02295CC 041F067C C042B55C 041F0694 C02295CC 041F0698 C042B55C 041F0700 C02295CC 041F0704 C042B55C 041F0B70 3800006E 041F102C 4BE130C1 041F103C 4BE130B1 041F8F00 4BE0B1D9 041F8F08 4BE0B1D1 041F8F10 4BE0B1C9 041F9BD4 C022B55C 041F9BE0 4BE0A50D 041F9C5C 4BE0A491 041F9C6C 4BE0A481 041F9C7C 4BE0A471 041F9C98 4BE0A455 041FBA20 EC3E002A 041FC28C C00290AC 041FD610 4BE06ADD 041FD620 4BE06ACD 041FD630 4BE06ABD 041FEFB4 C0371954 04201D8C C08295CC 0420464C 4BDFFA75 04204654 4BDFFA6D 04204668 4BDFFA59 04204670 4BDFFA51 04204688 4BDFFA39 0421E6E8 38800000 04224C20 C0028CC0 04227A18 C022BA98 04227A1C C042BAC4 04227A20 C062BB18 0422B9E4 4BDD8690 04234528 38800000 042375E4 4BDCCA90 023E68E4 0000FFB1 023E68E8 0000FF00 023E68F0 000002C0 023E6958 00000079 023E69A4 0000FF8E 043F7D68 C2F60000 043F7D6C 443FC000 063F89B8 00000010 C2F60000 C2EC0000 445E8000 44330000 043FA998 3FE38E39 043FB78C C3040000
EU
16:9 Widescreen v2.3.1de [Ralf] 040037E0 809C0004 040037E4 3C00C2F6 040037E8 9004000C 040037EC 481615C8 04004038 C002806C 0400403C D0030014 04004040 387B288C 04004044 481B91F4 04004048 C002806C 0400404C D0030014 04004050 2C1C0002 04004054 481C7B3C 04004058 C0010008 0400405C C0428E7C 04004060 C06288AC 04004064 EC020028 04004068 EC030032 0400406C EC220028 04004070 4E800020 04004074 9421FFF0 04004078 7C0802A6 0400407C 90010014 04004080 38628C24 04004084 C022B6BC 04004088 C0429594 0400408C C062B6C0 04004090 C082CB60 04004094 482CF049 04004098 38628C24 0400409C C022CB60 040040A0 C0429594 040040A4 C062B6C0 040040A8 C082CB60 040040AC 482CF031 040040B0 80010014 040040B4 7C0803A6 040040B8 38210010 040040BC 4E800020 040040C0 81830000 040040C4 C00295D4 040040C8 C02C000C 040040CC EC21002A 040040D0 D02C0048 040040D4 4803BA4C 040040D8 C00295D4 040040DC C0230004 040040E0 EC210028 040040E4 D0230004 040040E8 4803BA48 040040EC C00295D4 040040F0 EC210028 040040F4 4803B8A0 0404E208 38600099 0404E224 38800020 040E5370 4BF1ECE9 04164DB0 4BE9EA30 04195AF0 38800000 041A4CC0 60000000 041A4F5C 60000000 041A4FA8 60000000 041A52C4 60000000 041B1CCC 60000000 041B2ABC 60000000 041B2B08 60000000 041B2E2C 60000000 041BD224 C0228068 041BD234 4BE46E04 041BFE18 60000000 041CBB78 C0228068 041CBB8C 4BE384BC 041D14C0 60000000 041D2D20 60000000 041D2E50 60000000 041D2E9C 60000000 041D3290 60000000 041DA314 60000000 041E1788 60000000 041E1838 60000000 041F39CC C02295D4 041F39D0 C042B56C 041F39E8 C02295D4 041F39EC C042B56C 041F3A54 C02295D4 041F3A58 C042B56C 041F3EC4 3800006E 041F4380 4BE0FD6D 041F4390 4BE0FD5D 041FB3D0 4BE08C89 041FC1C8 4BE07F11 041FC1D0 4BE07F09 041FC1D8 4BE07F01 041FCE9C C022B56C 041FCEA8 4BE07245 041FCF24 4BE071C9 041FCF34 4BE071B9 041FCF44 4BE071A9 041FCF60 4BE0718D 041FECE8 EC3E002A 041FF554 C00290B4 042008D8 4BE03815 042008E8 4BE03805 042008F8 4BE037F5 0420227C C0371954 04205054 C08295D4 04207914 4BDFC7AD 0420791C 4BDFC7A5 04207930 4BDFC791 04207938 4BDFC789 04207950 4BDFC771 042225B0 38800000 04228C3C C0028CC8 0422BB14 C022BAA0 0422BB18 C042BACC 0422BB1C C062BB20 0422FAE0 4BDD4594 042395B0 38800000 0423C6D0 4BDC79A4 023EE084 0000FFB1 023EE088 0000FF00 023EE090 000002C0 023EE0F8 00000079 023EE144 0000FF8E 043FF588 C2F60000 043FF58C 443FC000 044001E0 C2F60000 044001E4 C2EC0000 044001E8 445E8000 044001EC 44330000 044021C0 3FE38E39 04402FB4 C3040000
JP
$16:9 Widescreen F6000001 80008180 FF601090 7C7F1B78 D2000000 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 D2000284 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EFB100B2 39C00000 60000000 00000000 E0000000 80008000 F6000001 80008180 387F0040 38800001 D2000004 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 E0000000 80008000 F6000001 80008180 480002D0 38600000 D200032C 00000005 3DC03FB3 61CEAAAB 91C20000 C2220000 C0030000 EC110032 D0030000 38800000 60000000 00000000 E0000000 80008000 F6000001 80008180 C05D00D4 C07D00C8 D2000000 00000002 3DC03FE4 91C20000 C0420000 00000000 E0000000 80008000 F6000002 80008180 801F0004 28000000 41820014 38610008 D200000C 00000003 38610008 3DC0443C 91C3000C 3DC0C2E0 91C30004 00000000 D200001C 00000003 38610008 3DC0443C 91C3000C 3DC0C2E0 91C30004 00000000 D2000038 00000003 38610008 3DC0443C 91C3000C 3DC0C2E0 91C30004 00000000 D2000048 00000003 38610008 3DC0443C 91C3000C 3DC0C2E0 91C30004 00000000 E0000000 80008000 F6000001 80008180 28000006 41820194 D20001B4 00000003 3DC0443C 91C3000C 3DC0C2E0 91C30004 4E800421 00000000 E0000000 80008000 F6000004 80008180 4800001D 83E1000C 83C10008 80010014 7C0803A6 38210010 4E800020 9421FFB0 5A010000 FFFFFFD0 D2000000 00000003 3DC0443C 91C3000C 3DC0C2E0 91C30004 4E800421 00000000 E0000000 80008000 F6000001 80008180 4BFFF3DD 80010014 5A010000 FFFFFFC4 D2000000 00000003 3DC0443C 91C3000C 3DC0C2E0 91C30004 4E800421 00000000 E0000000 80008000 F6000001 80008180 44200000 C1100000 14000000 44A20000 E0000000 80008180 F6000001 80008180 C3E30014 C3C30018 D2000000 00000004 3DC0C2D5 61CE5555 91C20000 C3E30014 C3C20000 EFFEF82A 60000000 00000000 D2000008 00000004 3DC03FAA 61CEAAAB 91C20000 C0420000 C3A3001C EC5D00B2 60000000 00000000 1400001C 48000050 E0000000 80008000 F6000001 80008180 A8850008 A805000C D2000004 00000002 A8C5000C 3806FF96 60000000 00000000 E0000000 80008000
HD Texture Packs
- Hypatia’s Hi-Res Wind Waker Texture Pack (completed)
- The Legend of Zelda - Wind Waker HD (incomplete)
Removing Distance Blur
The distance blur is built into the game, but to some, it looks off on higher resolutions. The blur can be disabled using Action Replay codes shipped with Dolphin.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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GPU Texture Decoding | Off | Support mipmap effects |
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r3972 | Windows 7 | Intel Core 2 Quad Q6600 @ 3.2 GHz | NVIDIA GeForce GTX 285 | The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) | darkl3ad3r |
2.0 | Windows 7 | Intel Core 2 Duo E6750 @ 2.66 GHz | NVIDIA GeForce 8800 GTS | Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. | |
2.0 | Windows 7 | Intel Pentium @ 2.1 GHz | ATI Mobility Radeon HD 4570 | Freezes some times. Turning the "safe texture cache" on will fix this | Mamid |
r5442 | Windows 7 | Intel Core i5-480M @ 2.8 GHz | Intel HD Graphics | Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. | DigitalJosee |
r6515 | Windows 7 | Intel Core i5-2430m @ 2.4 GHz | Intel HD Graphics 3000 | 30FPS Full Speed at 2x Native Resolution and 4XAS | Ace12182 |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.2 GHz | NVIDIA GeForce 9400M | About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed. | Ac |
r6800 | Windows XP | Intel Pentium E2200 @ 2.2 GHz | Intel G33/G31 Express Family | Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues. | snesiscool |
r6800 | Windows XP | Intel Atom N270 @ 1.6 GHz | Intel GMA 945 | Playable 7-10FPS. Sound Off for best performance. | LORPAL |
r6887 | Windows Vista | Intel Core 2 Duo T8100 @ 2.2 GHz | ATI Radeon HD 3470M | Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow. | |
r7309 | Linux | Intel Core 2 Duo E6400 @ 2.13 GHz | NVIDIA GeForce 9800 GT | Playable most of time at 30FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). | |
r7335 | Windows 7 | AMD Phenom II 720 BE @ 3.2 GHz | ATI Radeon HD 4850 | Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect | ultramann |
r7426 | Windows 7 | AMD Phenom 9650 @ 2.3 GHz | NVIDIA GeForce GTX 260 | Playable! Sound becomes de-sync'd in some cutscenes. Occasionally freezes after cutscenes. Occasionally crashes. | Lendail |
r7436 | Windows 7 | Intel Core i7-950 @ 3.06 GHz | NVIDIA GeForce GTX 460 | Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts. | LimEJET |
r7440 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66 GHz | NVIDIA GeForce GT 330M | Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game | FeelGoodChicken |
r7473 | Windows 7 | Intel Core 2 Quad Q8300 @ 3 GHz | NVIDIA GeForce 9500 GT | Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either. | Rafaello Fareday |
r7503 | Windows 7 | AMD Phenom II X6 1100T @ 4 GHz | ATI Radeon HD 5870 | Everything seems to work perfectly. Sound/BGM is fine with HLE. | Woraug |
r7540 | Windows 7 | Intel Pentium @ 4.15 GHz | NVIDIA GeForce GTS 250 | Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9 GHz (two core) and runs amazingly! | Redstorm3265 |
r7550 | Windows 7 | AMD Phenom II X4 965 @ 3.4 GHz | ATI Radeon HD 5770 | The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through. | Paulo Milan |
r7555 | Mac OS X 10.6.7 | Intel Core 2 Duo @ 2 GHz | NVIDIA GeForce 9400M | Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. | Crazyants |
r7561 | Windows 7 | Intel Core i7-950 @ 3.07 GHz | ATI Radeon HD 5770 | Just played the starting area. So far so good. | Schala |
r7571 | Windows 7 | Intel Core i7-720QM @ 2.93 GHz | ATI Radeon Mobility HD 5870 | Perfect, no sound issues when priority is set to realtime/high in task manager | Cele |
r7583 | Windows 7 | Intel Core 2 Quad @ 3.2 GHz | NVIDIA GeForce GTS 250 | It's like playing on a GameCube but better! Grab a USB controller and get ready to play for hours! I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! | Redstorm3265 |
r7584 | Windows 7 | Intel Core 2 Duo E8400 @ 3.8 GHz | NVIDIA GeForce GTX 560ti | Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out | Chopyhop |
r7597 | Windows 7 | Intel Core i7-720QM 1.6-2.8 GHz | ATI Radeon 5870M | Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. | Thundereus |
3.0 | Windows 7 | AMD Phenom II 1055T @ 3.5 GHz | AMD Radeon HD 6870 | Plays great full 30FPS @1080p with DX9. DSP LLE fixes most sound issues. Speed up disk transfer rate also improves load times. | CORRUPTED |
3.0 | Windows 7 | AMD Phenom II X4 965 @ 3.4 GHz | NVIDIA GeForce GT 220 | Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches. | |
3.0 | Windows 7 | AMD Phenom X4 9650 @ 2.3 GHz | AMD Radeon HD 6850 | Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. | Aldaris |
3.0 | Windows XP | AMD Athlon 64 X2 4200+ @ 2.2 GHz | ATI Radeon X1600 | After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled) | dEnigma |
3.0 | Windows 7 | AMD Turion II @ 2.2 GHz | Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus. | Ragen | |
3.0 | Linux Mint | Intel Core 2 Duo @ 2.13 GHz | NVIDIA GeForce GT 430 | Fully playable at 100% / 30FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. | scummos |
3.0 | Mac OS X 10.7.3 | Intel Core i5 @ 2.5 GHz | AMD Radeon HD 6630M | Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully. | |
3.0 | Windows 7 | Intel Core i5 @ 2.5 GHz | AMD Radeon HD | Fully playable at full speed. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Otherwise flawless, and this game scales and runs beautifully. | |
r7670 | Windows 7 | Intel Core 2 Duo E6600 @ 3.2 GHz | NVIDIA GeForce GTX 260 | With CPU at stock 2.4 GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2 GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. | Sesshy |
r7688 | Windows 7 | Intel Core I3-380M @ 2.53 GHz | ATI Mobility Radeon HD 5470 | Excellent, some issues with fog (a little slower than other places) and some sound issues | Kidpaddle59 |
r7688 | Windows 7 | Intel Core i5 @ 2.88 GHz | ATI Radeon HD 5850 | Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. No bugs/glitches and runs at a stable framerate. | ImpishRazor |
r7689 | Windows 7 | Intel Core i5-480M @ 2.67 GHz | NVIDIA GeForce 310M | The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The fix item hang patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used. | Colorado Guilherme |
r7714 | Windows 7 | Intel Core i3-370M @ 2.4 GHz | AMD Radeon HD 6370M | Fully playable: No slowdowns, no known glitches. | |
r7719 | Windows Vista | AMD Phenom II X4 840 @ 3.2 GHz | ATI Radeon HD 5700 | 30FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this. | Sealion |
r7719 | Windows 7 | Intel Core 2 Duo E7400 @ 3 GHz | NVIDIA GeForce 8800 GT | Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x | Sanitarium026 |
r7719 | Windows 7 | Intel Core i5-2500K @ 3.2 GHz | NVIDIA GeForce GTX 560 Ti | Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed. | Helvetica |
3.0-145 | Windows 7 | Intel Core i5-2500K @ 3.3 GHz | NVIDIA GeForce GTX 560 Ti | Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS | Sanitarium026 |
3.0-153 | Windows 7 | AMD Phenom II X4 955Be @ 4 GHz | NVIDIA GeForce GTX 560 Ti | Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. | Doom |
3.0-371 | Windows 7 | Intel Core i5-2500 @ 3.8 GHz | NVIDIA GeForce GTX 460 | Runs at 30FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable. | penguinswithpie |
3.0-415 | Windows 7 | Intel Core i7-2600K @ 3.4 GHz | AMD Radeon HD 6970 | Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. | Riagu |
3.0-600 | Windows 7 | Intel Core i7-2760QM @ 2.20 GHz | NVIDIA GeForce GTX 560m | Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. However, There is a fatal bug in the Wind Temple. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. | Phazon Lord |
3.0-721 | Windows 7 | Intel Core i7-3615QM @ 2.3 GHz | NVIDIA GeForce GTX 650m | Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Rarely drops below 25, otherwise a very consistent 30FPS. The game looks mind-blowingly good. | Sesshy |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3 GHz | NVIDIA GeForce GTX 480 | Lots of bugs. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
3.0-765 | Windows 7 | Intel Core i5-3570K @ 4.5 GHz | NVIDIA GeForce GTX 570 | Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Keeps steady even with FRAPs recording. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. | anonymous |
3.0-776 | Windows 7 | Intel Core i7-860 @ 3.51 GHz | AMD Radeon HD 7850 | Runs at 30FPS constant, fully playable. General settings: 1600x900, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. EFB Copies set to Texture and Texture slider set to fast. Advanced: Check Enable Progressive Scan and Widescreen Hack. Use AR code above to disable heat effect glitch. Smoke glitch still there, not game breaking in the least. Little bit of DOF blur, very unnoticeable. | penguinswithpie |
3.0-776 | Windows 8 | Intel Core i5-3450 @ 3.1 GHz | AMD Radeon HD 7870 | Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Wiki configurations. | Shadoxfix |
3.0-815 | Windows 7 | Intel Core i7-3770K @ 3.5 GHz | AMD Radeon HD 6950 | Almost perfect! Constant 30FPS, fully playable. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE | Duke Nukem |
3.0-845 | Windows 7 | Intel Core i7-3820K @ 3.6 GHz | NVIDIA GeForce GTX 460 | Almost perfect, except for a lot of missing audio. Fully playable though. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings | Turbodupp |
3.0-873 | Windows 7 | Intel Core i5-3570K @ 4 GHz | AMD Radeon HD 7850 | 100% speed. Fully playable. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings | foggyspider |
3.5 | Windows 8 | Intel Core i7-3770K @ 3.5 GHz | NVIDIA GeForce 660 Ti | Running the game at 1920x1080 and DSP recompiler. Fully playable at constant 30FPS. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. | Eleval |
3.5 | Windows XP | Intel Core 2 Duo E4400 @ 2 GHz | ATI HD Radeon 4650 | Playable. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Serious problems with the HLE DSP (Here, the game are mute). | DmitryN |
3.5 | Windows 7 | Intel Celeron G1620 @ 2.7 GHz | NVIDIA GeForce GT 240 | Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) | n89thanh |
3.5-367 | Windows 7 | AMD FX-8320 @ 3.7 GHz | AMD Radeon HD 7870 | 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed | |
3.5-367 | Windows 7 | Intel Core i3 @ 2.2 GHz | Intel HD Graphics 3000 | Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied. | Oddlyoko2K |
3.5-367 | Windows 7 | Intel Core i5-3210m @ 2.5 GHz | NVIDIA GeForce GT 620m | Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. | hanshashardhands |
3.5-1387 | Windows 8 | AMD Phenom II X4 965 @ 3.4 GHz | AMD Radeon HD 6850 | Constant 60FPS in 1920x1080 (Direct3D9 rendering) | |
3.5-1482 | Windows 7 | AMD Phenom II X4 925 @ 2.8 GHz | NVIDIA GeForce GTX 295 | Playable around 20-35FPS, but small sound glitches. | Pavy |
3.5-1488 | Windows 8 | Intel Core i7-3770K @ 3.5 GHz | AMD Radeon HD 7970 | Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Using wiki settings. | Murodese |
4.0 | Windows 7 | Intel Core i7-3930K @ 3.2 GHz | ATI Radeon HD 7900 Series | Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied. | Senistra |
4.0 | Windows 7 | Intel Core i7-4770K @ 3.5 GHz | AMD Radeon R9 270X | Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Framerate drops when using any level of Anisotropic Filtering. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. | ImAFutureGuitarHero |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4 GHz | NVIDIA GeForce GTX 460 | Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. | Kilobytez95 |
4.0.2 | Windows 7 | Intel Celeron G1620 @ 2.7 GHz | NVIDIA GeForce GT 240 | Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Other settings don't seem to affect much. For best results use v3.5 (seems to run nearly perfect) | n89thanh |
4.0.2 | Windows 7 | Intel Celeron G1610 @ 2.7 GHz | Intel HD Graphics | I have been wandering at the beginning. No glitches and quite good: 22FPS | hivaoa |
4.0.2 | Windows 8 | Intel Core i5-2500K @ 3.3 GHz | NVIDIA GeForce GTX 570 | Fairly consistent 30FPS with minimal issues. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Very occasional random crashes. Overall, very impressed. | rct2guy |
4.0.2 | Windows 8 | Intel Celeron 1037U @ 1.33 GHz | Intel Integrated Graphics | runs 15FPS (is slow) most of the time. like when you're outside. if you're inside it'll speed up. runs the same speed in the dojo as if you were outside. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. PS I'm still in the beginning when i typed this if any altercations should arise will update. | Zach Williams |
4.0.2 | Windows 7 | Intel Core i5-4570 @ 3.2 GHz | NVIDIA GeForce GTX 550 Ti | Perfect performance across the board -- no slowdowns whatsoever. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. | |
4.0.2 | Windows 7 | Intel Core i7-4960X @ 4.6 GHz | NVIDIA GeForce 780 TI | Just completed this game on Dolphin for the first time. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! | Himalayan |
4.0.2 | Windows 8.1 | AMD Athlon 64 X2 4200+ @ 2.2 GHz | NVIDIA GeForce 6150SE | No playable 7-15FPS | Ticamus |
4.0.2 | Windows 7 | Intel Core i5-3470 @ 3.2 GHz | AMD Radeon HD 7770 | Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. Anisotropic filtering gave a slight slowdown with no visual difference. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Widescreen achieved with the above AR code. Fire effect partly fixed with the other above AR code. Fire doubling fixed with above texture. | Hackapell2013 |
4.0.2 | Windows 7 | Intel Core i7-3517U @ 1.9 GHz | Intel HD Graphics 4000 | D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Setting it to RAM fixes this. Also, Lenzo would not accept the third picture in his sidequest no matter what. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). | Artur |
4.0.2 | Windows 10 | AMD FX-6300 @ 3.5 GHz | AMD R7 250 | No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. | RunDevilRun007 |
4.0-681 | Windows 7 | Intel Core i7-860 @ 2.8 GHz | NVIDIA GeForce GTX 680 | Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Also used additional WideScreen Hack and Dragon Roost heat effect fix action replay codes from wiki page. | GNU_Raziel |
4.0-1624 | Ubuntu 14.04 | AMD A4-3300 @ 2.5 GHz | NVIDIA GeForce GT 63 | *Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included) | TheFlagCourier |
4.0-1720 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 680 | Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. | |
4.0-2103 | Windows 8.1 | Intel Core i7-4700MQ @ 2.4 GHz | Intel HD Graphics 4600 | Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend. | snesiscool |
4.0-3214 | Ubuntu 14.04 | Intel Core i7-2640M @ 2.8 GHz | NVIDIA GeForce 119M | Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend. | fakw |
4.0-3587 | Windows 7 | Intel Core i7-960 | NVIDIA GeForce 580 | Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. | Kolano |
4.0-4647 | Mac OS X 10.10.1 | Intel Core i5-4750 @ 3.6 GHz | NVIDIA GeForce GT 755M | Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF | effi |
4.0-5010 | Windows 8.1 | Intel Core i7-3520m @ 3.3 GHz | NVIDIA GeForce GT 640M-LE | I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. | UDEM-42 |
4.0-6697 | Windows 7 | AMD Phenom II X4 965 @ 3.4 GHz | NVIDIA GeForce GTX 560 | Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 | RoboHometro |
4.0-6803 | Windows 7 | AMD Athlon II X2 250 @ 3 GHz | NVIDIA GeForce GT 440 | Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game. | SPARTA |
4.0-8961 | Windows 10 | Intel Core i5-6600K | NVIDIA GeForce GTX 970 | Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Some random slowdown. | |
5.0 | Windows 7 x64 | Intel Core i7-4790K @ 4.0 GHz | NVIDIA GeForce GTX 970 | The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Here is a perfect emulation with custom textures sucessfully prefetched. I have tried many setings but you can check my current one in the videos description. The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack | pumab |
5.0 | Windows 10 | Intel Core i5-4288u @ 2.6 GHz | Intel Iris 5100 | Runs just fine with default settings. Any higher than that just drops frames like crazy. | sensi277 |
5.0 | Windows 10 | Intel Core i7-6700HQ @ 2.6 GHz | NVIDIA GeForce GTX 965M | (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Works great, few blips but rare. | Kavex |
5.0 | Windows 10 | AMD A8-7650k Black @ 3.8 GHz | AMD Radeon R7 | Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+ | Blutwolf31 |
5.0 | Windows 10 | Intel Core i5-7500U @ 2.7 GHz | NVIDIA GeForce GTX 950m | Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. | KingArthur10 |
5.0 | Windows 10 | Intel Core i3-4005U @ 1.7 GHz | Intel HD 4400 | Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end. | PoorGuy |
5.0-84 | Linux 4.6.3-1-Arch | Intel Core i5-4690k @ 3.5 GHz | NVIDIA GeForce GTX 960 | Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. | Zalnor |
5.0-2270 | Windows 10 | AMD Ryzen R7 1700 | AMD R9 280 | GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. | kilo |
5.0-18219 | Ubuntu 22.04 | AMD Ryzen 7 5700G @ 3.8 GHz | AMD Radeon RX Vega 8 | Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. | PortalMario |
Gameplay Videos
- Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD)
- The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p)
- The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p)
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2002 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- GPU Texture Decoding (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 2.0
- Tested On (GPU): ATI
- Tested On (GPU): Intel
- Tested On (OS): macOS
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 4.0.1
- Tested On (Release): 4.0.2
- Tested On (Release): 5.0
- GameCube games
- Zelda ucode games
- Ships with debugging symbols
- Games with texture packs