Galaga (NES): Difference between revisions

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|developer = Namco Bandai Games
|developer = Namco Bandai Games
|publisher = Namco Bandai Games
|publisher = Namco Bandai Games
|series    = Galaga
|released  = '''Famicom Disc System'''<br/>{{vgrelease|JP=February 15, 1985|NA=September 1988|EU=1988|AUS=1990}}'''Virtual Console'''<br/>{{vgrelease|JP=February 6, 2007|EU/AUS|March 8, 2007}}{{vgrelease|NA=April 11, 2007|KO=July 15, 2008}}
|released  = '''Famicom Disc System'''<br/>{{vgrelease|JP=February 15, 1985|NA=September 1988|EU=1988|AUS=1990}}'''Virtual Console'''<br/>{{vgrelease|JP=February 6, 2007|EU/AUS|March 8, 2007}}{{vgrelease|NA=April 11, 2007|KO=July 15, 2008}}
|genre    = Shoot 'em up
|genre    = Shoot 'em up

Revision as of 23:34, 25 December 2017

Galaga
Galaga (NES).jpg
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Series Galaga
Platform(s) Virtual Console, NES
Release date(s) Famicom Disc System
JP February 15, 1985
NA September 1988
EU 1988
AUS 1990
Virtual Console
JP February 6, 2007
EU/AUS March 8, 2007
NA April 11, 2007
KO July 15, 2008
Genre(s) Shoot 'em up
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Galaga (NES)
Perfect
GameIDs
See also...

Arcade Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Galaga is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens will arrive in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player will proceed to the next stage.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Galaga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos