GameCube Main Menu: Difference between revisions
(→Accessing the Menu: Making sure everyone knows that it requires IPL.bin) |
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Dolphin does not include the ''GameCube Main Menu'' by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the GameCube Main Menu is fully functional and even capable of launching games. | Dolphin does not include the ''GameCube Main Menu'' by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the GameCube Main Menu is fully functional and even capable of launching games. | ||
== | === Emulation Information === | ||
=== Accessing the Menu === | === Accessing the Menu === | ||
To access the menu, you must first dump a copy of IPL.bin from your console; then disable "Skip BIOS", load any GameCube game, and hold A as the GameCube logo animates. Unlike the [[Wii Menu]], there is no way to directly boot to the menu. | To access the menu, you must first dump a copy of IPL.bin from your console; then disable "Skip BIOS", load any GameCube game, and hold A as the GameCube logo animates. Unlike the [[Wii Menu]], there is no way to directly boot to the menu. | ||
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To change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. | To change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. | ||
=== Savestates/GameINIs/Cheats Do Not Work === | |||
Due to how Dolphin works, Dolphin only recognizes the first thing loaded as the game that is being played. For example, if you load [[Super Smash Bros. Melee]] from the Game List, and then change disc and load [[Super Mario Sunshine]], the game settings from the GameINI, cheats, and even any savestates you make will be for Melee and not Sunshine. There is no solution at this time, although [[Action Replay]] would allow you to use Action Replay cheat codes only, but only what is available on-disc or on the memory card. | |||
== Problems == | |||
=== Flickering/Stretchy Menu === | === Flickering/Stretchy Menu === | ||
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. | The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. | ||
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=== Missing Music/Incorrect Audio === | === Missing Music/Incorrect Audio === | ||
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. | Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. | ||
=== {{s}}Screeching Audio{{/s}} === | === {{s}}Screeching Audio{{/s}} === |
Revision as of 04:53, 7 December 2015
GameCube Main Menu | |
---|---|
Developer(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 AUS May 17, 2002 |
Genre(s) | Utility |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
See also... |
Dolphin Forum thread |
The GameCube's Main Menu, commonly known as the GameCube BIOS, is the Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. To access these features, the player must either hold A on controller 1, have no disc inserted, or have the lid open as the GameCube logo animates.
Dolphin does not include the GameCube Main Menu by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the GameCube Main Menu is fully functional and even capable of launching games.
Emulation Information
Accessing the Menu
To access the menu, you must first dump a copy of IPL.bin from your console; then disable "Skip BIOS", load any GameCube game, and hold A as the GameCube logo animates. Unlike the Wii Menu, there is no way to directly boot to the menu.
To change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc.
Savestates/GameINIs/Cheats Do Not Work
Due to how Dolphin works, Dolphin only recognizes the first thing loaded as the game that is being played. For example, if you load Super Smash Bros. Melee from the Game List, and then change disc and load Super Mario Sunshine, the game settings from the GameINI, cheats, and even any savestates you make will be for Melee and not Sunshine. There is no solution at this time, although Action Replay would allow you to use Action Replay cheat codes only, but only what is available on-disc or on the memory card.
Problems
Flickering/Stretchy Menu
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue.
Missing Music/Incorrect Audio
Despite the fixes 4.0-7286 made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio.
Template:SScreeching AudioTemplate:/s
Needs DSP LLE to prevent screeching audio. Fixed DSP HLE to be more tolerable starting with 4.0-7286.
Compatibility
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Load any GameCube game and hold A as the GameCube logo animates as it is the only way to access this menu |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | HLE is still inaccurate |
Version Compatibility
The graph below charts the compatibility with GameCube Main Menu since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-6180 | Windows 8.1 | AMD A8-5500 @ 3.2GHz | AMD Radeon HD 7400m | Works fine with said recommended settings. Good for the proper GameCube feeling to your Dolphin Emulator. | JMTestinTest |
4.0-6247 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | FPS: 60 VPS: 60 Works fine under recommended settings. Slightly slower frame rates when managing my virtual memory cards. Screen Position settings do not work. |
Wildgoosespeeder |
4.0-7286 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | It's so nice and not startling to not hear screeching under HLE! Too bad the sounds aren't perfect but hey, progress! | Wildgoosespeeder |
Gameplay Videos
- Nintendo (Developer)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2001 (Initial release year)
- Utility (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Skip GC BIOS (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games