GameCube Main Menu: Difference between revisions

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(fixed in 5.0-4452 (pr #5656))
(add disc swapping hang issue from issue tracker)
(9 intermediate revisions by 5 users not shown)
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{{Infobox VG
{{Infobox VG
|image = [[File:GameCubeSystemMenu.png|350px]]
|image     = [[File:GameCubeSystemMenu.png|350px]]
|channeltype = Pre-installed
|developer = Nintendo
|developer = Nintendo
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|type = Pre-installed
|genre     = Utility
|genre = Utility
|input     = GameCube Controller
|modes = Single-player, Multiplayer (4)
|input = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
}}
}}
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=== Inserting a Disc / Changing Discs ===
=== Inserting a Disc / Changing Discs ===
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".
=== Cheats, Savestates, Game INIs Not Working After Disc Change ===
When emulating a GameCube, Dolphin only recognizes the first thing loaded as the game that is being played. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game cheats, game-specific settings, and even any savestates made will be for Melee and not Super Mario Sunshine.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Disc Swapping Hang ===
Since at least {{revision|5.0-9241}}, when using Dolphin's "Change Disc" feature in the GameCube Main Menu, switching between certain combinations of discs will cause the menu to hang. This does not occur on Interpreter. See {{issue|11503}}.


=== Flickering/Stretchy Menu ===
=== <s>Flickering/Stretchy Menu</s> ===
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue.
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GameCubeSystemMenu.png|What should display|br}}
{{image|GameCubeSystemMenu.png|What should display|br}}


=== Persistent Game ID ===
=== <s>Missing Music/Incorrect Audio</s> ===
Dolphin will only use the game ID from the game that is being loaded first. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game ID will remain unchanged. This can however result in unwanted effects such as:
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer {{Issue|7980}}. Fixed in {{revision|5.0-4452}}
*Game settings from the first loaded game's GameINI
*Cheats
*Savestates
 
}}}}
}}}}


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = Interpreter
|cpuenginenotes = Fixes disc swap hang
|skipbios      = Off
|skipbios      = Off
|skipbiosnotes  = Run BIOS, hold A as the GameCube logo animates to enter
|skipbiosnotes  = Run BIOS, hold A as the GameCube logo animates to enter
|xfb            = Virtual
|xfbnotes      = Fixes menu flickering
}}
}}


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{{VersionCompatibilityVersion|3.0|****|Support added, requires LLE audio}}
{{VersionCompatibilityVersion|3.0|****|Support added, requires LLE audio}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|5.0-4452|****|HLE audio fixed}}
{{VersionCompatibilityVersion|5.0-4452|*****|Hybrid XFB corrects flickering}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}



Revision as of 09:29, 16 August 2019

GameCube Main Menu
GameCubeSystemMenu.png
Type Pre-installed
Developer(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Utility
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: GameCube Main Menu
Playable
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The GameCube's Main Menu, commonly known as the GameCube BIOS, is the Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. To access these features, the player must either hold A on controller 1, have no disc inserted, or have the lid open as the GameCube logo animates.

Dolphin does not include the GameCube Main Menu by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the GameCube Main Menu is fully functional and even capable of launching games.

Emulation Information

Accessing the Menu

As a prerequisite, you must first dump a copy of IPL.bin from a GameCube console. Then disable Skip BIOS in the Dolphin settings. To access the menu from launching a GameCube game, load any GameCube game of the appropriate region, and hold A as the GameCube logo animates. 5.0-3902 added the ability to boot directly to the menu from the Dolphin menu.

Inserting a Disc / Changing Discs

To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".

Cheats, Savestates, Game INIs Not Working After Disc Change

When emulating a GameCube, Dolphin only recognizes the first thing loaded as the game that is being played. So while changing the disc during the GameCube BIOS menu, for example, Super Smash Bros. Melee was loaded from the Game List, and then change disc and load Super Mario Sunshine, the game cheats, game-specific settings, and even any savestates made will be for Melee and not Super Mario Sunshine.

Problems

Disc Swapping Hang

Since at least 5.0-9241, when using Dolphin's "Change Disc" feature in the GameCube Main Menu, switching between certain combinations of discs will cause the menu to hang. This does not occur on Interpreter. See issue 11503.

Flickering/Stretchy Menu

The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. Fixed with Hybrid XFB in 5.0-5874.

Missing Music/Incorrect Audio

Despite the fixes 4.0-7286 made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer issue 7980. Fixed in 5.0-4452

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Skip GC BIOS Off Run BIOS, hold A as the GameCube logo animates to enter
CPU Emulator Engine Interpreter Fixes disc swap hang

Version Compatibility

The graph below charts the compatibility with GameCube Main Menu since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-5952 Windows 10 Intel Celeron J1900 @ 1.99GHz Intel Graphics HD At recommended settings on a VPS of 60, The performance of this is at least playable, 60 FPS for the intro. drops down to 30 FPS once you move the cube, and climbs up to 41 FPS. Transitions and editing a file on the virtual memory card makes the FPS die to 15 FPS, and steadies at 25 FPS. Everything else is good and works fine. Muffin
4.0-6180 Windows 8.1 AMD A8-5500 @ 3.2GHz AMD Radeon HD 7400m Works fine with said recommended settings. Good for the proper GameCube feeling to your Dolphin Emulator. JMTestinTest
4.0-6247 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M FPS: 60
VPS: 60
Works fine under recommended settings. Slightly slower frame rates when managing my virtual memory cards. Screen Position settings do not work.
Wildgoosespeeder
4.0-7286 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M It's so nice and not startling to not hear screeching under HLE! Too bad the sounds aren't perfect but hey, progress! Wildgoosespeeder
5.0 OS X 10.11.6 Intel Core i7 @ 2.66 GHz NVIDIA GeForce GT 330M 512 MB It works very well! Works almost perfectly with recommended settings. Sound is a bit choppy, but it's nothing major. As previously stated, screen position settings do not work. TheGamingStar

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