GameINI: Difference between revisions

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=== CPUThread ===
=== CPUThread ===
*<code>CPUThread = True</code> to enable Dual Core mode
*<code>CPUThread = True</code> or <code>False</code> to enable and disable "Dual Core" mode respectively.  
*<code>CPUThread = False</code> to disable Dual Core mode.


=== GFXBackend ===
=== GFXBackend ===
Line 39: Line 38:


=== DSPHLE ===
=== DSPHLE ===
*<code>DSPHLE = True</code> to force DSP HLE for the game.
*<code>DSPHLE = True</code> or <code>False</code> to force enable and disable ''DSP HLE'' for the game respectively.
*<code>DSPHLE = False</code> to force disable DSP HLE, DSP LLE will be used.


If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].


=== DSPThread ===
=== DSPThread ===
*<code>DSPThread = True</code> to enable DSP LLE on Dedicated Thread
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the ''DSP LLE on Dedicated Thread'' respectively.
*<code>DSPThread = False</code> to disable DSP LLE on Dedicated Thread


=== FrameLimit ===
=== FrameLimit ===
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=== UseFPS ===
=== UseFPS ===
Implemented in {{revision|4.0-265}} and later.
Implemented in {{revision|4.0-265}} and later.
*<code>UseFPS = True</code> -> Sets the FrameLimiter to be based on FPS instead of the VPS.  
*<code>UseFPS = True</code> to set the FrameLimiter to be based on FPS instead of the VPS.  
*<code>UseFPS = False</code> -> Sets the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.
*<code>UseFPS = False</code> to set the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.


=== VBeam ===
=== VBeam ===
*<code>VBeam = True</code> to enable the VBeam Speed Hack
*<code>VBeam = True</code> or <code>False</code> to enable and disable the ''VBeam Speed Hack'' respectively.
*<code>VBeam = False</code> to disable the VBeam Speed Hack


=== SyncGPU ===
=== SyncGPU ===
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
*<code>SyncGPU = True</code>
*<code>SyncGPU = True</code> or <code>False</code> to enable and disable the ''Synchronize GPU'' respectively.
*<code>SyncGPU = False</code>


=== FastDiscSpeed ===
=== FastDiscSpeed ===
Accelerates the emulated disc speed, removing any loading emulation.
Accelerates the emulated disc speed, removing any loading emulation.
*<code>FastDiscSpeed = True</code>
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the ''Speed up Disc Transfer Rate'' respectively.
*<code>FastDiscSpeed = False</code>


=== BlockMerging ===
=== BlockMerging ===
*<code>BlockMerging = True</code>
*<code>BlockMerging = True</code> or <code>False</code> to enable and disable the ''???'' respectively.
*<code>BlockMerging = False</code>


=== MMU ===
=== MMU ===
*<code>MMU = True</code> -> Enables "MMU"
*<code>MMU = True</code> <code>False</code> to enable and disable the ''Memory Management Unit'' respectively.
*<code>MMU = False</code> -> Disables "MMU"


=== TLBHack ===
=== TLBHack ===
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.
*<code>TLBHack = True</code> -> Enables the MMU Speed Hack
*<code>TLBHack = True</code> or <code>False</code> to enable or disable the ''MMU Speed Hack'' respectively.
*<code>TLBHack = False</code> -> Disables the MMU Speed Hack


=== DCBZ ===
=== DCBZ ===
*<code>DCBZ = True</code> to enable "Skip DCBZ Clearing"
*<code>DCBZ = True</code> or <code>False</code> to enable or disable "Skip DCBZ Clearing"
*<code>DCBZ = False</code> to disable "Skip DCBZ Clearing"


== [Video_Settings] ==
== [Video_Settings] ==
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=== wideScreenHack ===
=== wideScreenHack ===
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#AspectRatio|AspectRatio]] options in addition to this setting.
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#AspectRatio]] options in addition to this setting.
*<code>wideScreenHack = True</code>
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the ''Widescreen Hack'' respectively.
*<code>wideScreenHack = False</code>


=== MSAA ===
=== MSAA ===
Line 133: Line 122:


=== Fast Depth Calculation ===
=== Fast Depth Calculation ===
[Video_Settings]
*<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively.
*<code>FastDepthCalc = True</code> or <code>False</code> to enable and disable "Fast depth calculation" respectively.



Revision as of 00:19, 9 July 2017

ISO Properties Windows

These are settings you can also find in the ISO properties.

[Core]

The following entires go under [Core] section of the GameINI.

CPUThread

  • CPUThread = True or False to enable and disable "Dual Core" mode respectively.

GFXBackend

  • GFXBackend = D3D to set the video backend to D3D (previously called D3D11 prior to 4.0-155)
  • GFXBackend = OGL to set the video backend to OpenGL

D3D9 was removed in 4.0-155. On builds prior to 4.0-155, the following three options are available.

  • GFXBackend = DX11 to set the video backend to D3D11 (now called D3D in the emulator as of 4.0-155)
  • GFXBackend = OGL to set the video backend to OpenGL
  • GFXBackend = DX9 to set the video backend to D3D9. For 4.0-155 and later setting the graphics backend to DX9 will do nothing.

CPUCore

  • CPUCore = 0 to set the CPU engine to Interpreter
  • CPUCore = 1 to set the CPU engine to JIT
  • CPUCore = 2 to set the CPU engine to JITIL

Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.

DSPHLE

  • DSPHLE = True or False to force enable and disable DSP HLE for the game respectively.

If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at Audio Emulation.

DSPThread

  • DSPThread = True or False to enable and disable the DSP LLE on Dedicated Thread respectively.

FrameLimit

Uses hex values to set the framelimit. Based on VPS unless #UseFPS is set to true. Added in 4.0-265; it will do nothing in revisions prior to that.

  • FrameLimit = 0x00000000 -> "Off"
  • FrameLimit = 0x00000001 -> "Auto"
  • FrameLimit = 0x00000002 -> "Audio"
  • FrameLimit = 0x00000003 -> "10"

Continues up to

  • FrameLimit = 0x00000019 -> "120"

UseFPS

Implemented in 4.0-265 and later.

  • UseFPS = True to set the FrameLimiter to be based on FPS instead of the VPS.
  • UseFPS = False to set the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.

VBeam

  • VBeam = True or False to enable and disable the VBeam Speed Hack respectively.

SyncGPU

SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.

  • SyncGPU = True or False to enable and disable the Synchronize GPU respectively.

FastDiscSpeed

Accelerates the emulated disc speed, removing any loading emulation.

  • FastDiscSpeed = True or False to enable and disable the Speed up Disc Transfer Rate respectively.

BlockMerging

  • BlockMerging = True or False to enable and disable the ??? respectively.

MMU

  • MMU = True False to enable and disable the Memory Management Unit respectively.

TLBHack

Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding.

  • TLBHack = True or False to enable or disable the MMU Speed Hack respectively.

DCBZ

  • DCBZ = True or False to enable or disable "Skip DCBZ Clearing"

[Video_Settings]

EFBScale

Sets the internal resolution. Values starting from 0 represent the drop down order in the list that dolphin uses.

  • EFBScale = 0 to set the Internal Resolution to "Auto (Multiple of 640x528)"
  • EFBScale = 1 to set the Internal Resolution to "Auto (Window Size)"
  • EFBScale = 2 to set the Internal Resolution to 1x Native
  • EFBScale = 3 to set the Internal Resolution to 1.5x Native
  • EFBScale = 4 to set the Internal Resolution to 2x Native
  • EFBScale = 5 to set the Internal Resolution to 2.5x Native
  • EFBScale = 6 to set the Internal Resolution to 3x Native
  • EFBScale = 7 to set the Internal Resolution to 4x Native
  • EFBScale = -1 "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.

SafeTextureCacheColorSamples

Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.

  • SafeTextureCacheColorSamples = 0 -> Texture Cache Accuracy "Safe", the left most option on the slider
  • SafeTextureCacheColorSamples = 512 -> Texture Cache Accuracy "Middle", the middle option on the slider
  • SafeTextureCacheColorSamples = 128 -> Texture Cache Accuracy "Fast", the right most option on the slider

AspectRatio

Values represent the drop down list in the Dolphin GUI, starting with 0.

  • AspectRatio = 0 -> Auto Aspect Ratio, assigned based on what the emulated console indicates
  • AspectRatio = 1 -> Force 16:9
  • AspectRatio = 2 -> Force 4:3
  • AspectRatio = 3 -> Sets the aspect ratio to "Stretch to window"

wideScreenHack

Separates the aspect ratio rendered by the game from the one displayed in the game window. Use #AspectRatio options in addition to this setting.

  • wideScreenHack = True or False to enable and disable the Widescreen Hack respectively.

MSAA

Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option.

  • MSAA = 0 will set it to the top of the list value which is 'Off' for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero.

External Frame Buffer

  • UseXFB = True or False to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
  • UseRealXFB = True or False to enable "Real Xfb" or "Virtual Xfb" respectively.

Fast Depth Calculation

  • FastDepthCalc = True or False to enable and disable "Fast depth calculation" respectively.

Per-Pixel Lighting

  • EnablePixelLighting = True or False to enable and disable "Per-Pixel Lighting" respectively.

OpenMP Texture Decoder

  • OMPDecoder = True or False to enable and disable "OpenMP Texture Decoder" respectively.

OpenCL Texture Decoder

  • EnableOpenCL = True or False to enable and disable "OpenCL Texture Decoder" respectively.

Disable Fog

  • DisableFog = True or False to enable and disable "Disable Fog" respectively.

Disable Destination Alpha

  • DstAlphaPass = True or False to enable and disable "Disable Destination Alpha" respectively.

[Video_Enhancements]

Anisotropic Filtering

Values starting from 0 represent the drop down order in the list that dolphin uses.

  • MaxAnisotropy = 0 will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).

Force Texture Filtering

  • ForceFiltering = True or False to enable and disable "Force Texture Filtering" respectively.

Post-processing Effects

This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.

  • PostProcessingShader = sepia, also you can put the name of your preferred shader here.

[Video_Hacks]

Cache Display Lists

  • DlistCachingEnable = True or False to enable and disable "Cache Display Lists" respectively.

EFB Copies

  • EFBToTextureEnable = True or False to enable "Efb to Texture" and "Efb to Ram" respectively.
  • EFBCopyEnable = True or False to enable and disable "EFB copies" respectively.
  • EFBCopyCacheEnable = True or False to enable and disable "Efb to RAM Cache" respectively.

Scaled EFB Copy

  • EFBScaledCopy = True or False to enable and disable "Scaled EFB Copy" respectively.

Skip EFB Access From Cpu

  • EFBAccessEnable = True or False to disable and enable "Skip EFB Access From Cpu" respectively. Beware that it has the opposite behavior of the gui option!

Ignore Format Changes

  • EFBEmulateFormatChanges = True or False to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the gui option!

[Video]

  • UseBBox = True or False to enable and disable "Bounding Box Calculation" respectively.
  • ZTPSpeedupHack = True or False to enable and disable "ZTP Hack" respectively.
  • ProjectionHack = 1 or 0 to enable and disable "Custom Projection Hack" respectively.

[Video_Hardware]

VSync

  • VSync = True or False to enable and disable "VSync" respectively.

[Video_Stereoscopy]

Stereoscopic 3D Settings

  • StereoDepthPercentage = 100 Percentage of depth value set in the video configuration applied in-game.
  • StereoConvergenceMinimum = 0 Base convergence value that's added to the value set in the video configuration.
  • StereoEFBMonoDepth = False or True to enable "Monoscopic Shadows" respectively.

[DSP]

Backend

Implemented in 4.0-101 and later.

  • Backend = OpenAL
  • Backend = DSound
  • Backend = XAudio2

EnableJIT

  • EnableJIT = True => for LLE recompiler
  • EnableJIT = False => for LLE interpreter

Volume

Implemented in 4.0-265 and later.

  • Volume = 100, values starting from 0 up to 100 max are valid.

[Controls]

PadProfile#

The GameCube controller profile to be used for player 1 to 4.

PadProfile1 = Name of Profile
PadProfile2 = Name of Profile
PadProfile3 = Name of Profile
PadProfile4 = Name of Profile

Change Name of Profile to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.

WiimoteProfile#

The Wii Remote profile to be used for player 1 to 4.

WiimoteProfile1 = Name of Profile
WiimoteProfile2 = Name of Profile
WiimoteProfile3 = Name of Profile
WiimoteProfile4 = Name of Profile

Change Name of Profile to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.