GameINI: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose '''Properties''' from the context menu, then click on the '''Edit Config''' button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.
For controller settings, go to [[GameINI (Controller Settings)]].


== Properties Window ==
== Properties Window ==
Line 10: Line 12:
* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]]
* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]]
* DSP HLE emulation (fast) - controls [[#DSP HLE]]
* DSP HLE emulation (fast) - controls [[#DSP HLE]]
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Settings]]
* Deterministic dual core - controls [[#Dualcore Determinism]]
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]]
* Stereoscopy Depth Percentage - controls StereoDepthPercentage in [[#Stereoscopic 3D Offset Settings]]
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]]
* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Offset Settings]]
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Offset Settings]]


== [Core] ==
== [Core] ==
Line 21: Line 24:


=== Graphics Backend ===
=== Graphics Backend ===
*<code>GFXBackend = DX9</code> to set the video backend to Direct3D 9. Removed (will do nothing) in {{revision|4.0-155}} and later.
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11.
*<code>GFXBackend = D3D</code> to set the video backend to Direct3D 11. Use <code>DX11</code> in Dolphin build earlier than {{revision|4.0-155}}.
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later.
*<code>GFXBackend = D3D12</code> to set the video backend to Direct3D 12. Removed (will do nothing) in {{revision|5.0-3774}} and later.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = OGL</code> to set the video backend to OpenGL.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = Vulkan</code> to set the video backend to Vulkan.
*<code>GFXBackend = Software Renderer</code> to set the video backend to Software.
*<code>GFXBackend = Null</code> to set the video backend to Null(no output).


=== CPU Engine ===
=== CPU Emulator Engine ===
*<code>CPUCore = 0</code> to set the CPU engine to "Interpreter".
*<code>CPUCore = 0</code> to set the CPU emulator engine to "Interpreter".
*<code>CPUCore = 1</code> to set the CPU engine to "JIT".
*<code>CPUCore = 1</code> to set the CPU emulator engine to "JIT".
*<code>CPUCore = 2</code> to set the CPU engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 2</code> to set the CPU emulator engine to "JITIL". Removed (will do nothing) in {{revision|5.0-3792}} and later.
*<code>CPUCore = 5</code> to set the CPU engine to "Cached Interpreter".
*<code>CPUCore = 5</code> to set the CPU emulator engine to "Cached Interpreter".
 
Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.


=== Floating-point Result Flag ===
=== Floating-point Result Flag ===
Implemented in {{revision|4.0-2777}} and later.
*<code>FPRF = True</code> or <code>False</code> to enable and disable "Floating-point Result Flag" calculation respectively.
*<code>FPRF = True</code> or <code>False</code> to force enable and disable "Floating-point Result Flag" calculation respectively.


=== DSP HLE ===
=== DSP HLE ===
*<code>DSPHLE = True</code> or <code>False</code> to force enable and disable "DSP HLE" for the game respectively.
*<code>DSPHLE = True</code> or <code>False</code> to enable and disable "DSP HLE" respectively.


If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. More information at [[Audio Emulation]].
If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see [[#DSP Emulator Engine]]. More information at [[Audio Emulation]].


=== DSP LLE on Dedicated Thread ===
=== DSP LLE on Dedicated Thread ===
Will do nothing in {{revision|4.0-4488}} and later.
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively.
*<code>DSPThread = True</code> or <code>False</code> to enable and disable the "DSP LLE on Dedicated Thread" respectively.


Line 69: Line 71:
*<code>EmulationSpeed = 1.89999998</code> will set it to "190%".
*<code>EmulationSpeed = 1.89999998</code> will set it to "190%".
*<code>EmulationSpeed = 2.00000000</code> will set it to "200%".
*<code>EmulationSpeed = 2.00000000</code> will set it to "200%".
=== UseFPS ===
Implemented in {{revision|4.0-265}} and later.
*<code>UseFPS = True</code> to set the FrameLimiter to be based on FPS instead of the VPS.
*<code>UseFPS = False</code> to set the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.


=== CPU Overclock ===
=== CPU Overclock ===
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclocking" respectively.
Implemented in {{revision|5.0-2302}} and later.
*<code>OverclockEnable = True</code> or <code>False</code> to enable and disable "CPU Overclock" respectively.
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.
*<code>Overclock = 1.0</code> translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.


Line 86: Line 84:
Accelerates the emulated disc speed, removing any loading emulation.
Accelerates the emulated disc speed, removing any loading emulation.
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively.
*<code>FastDiscSpeed = True</code> or <code>False</code> to enable and disable the "Speed up Disc Transfer Rate" respectively.
=== Dualcore Determinism ===
*<code>GPUDeterminismMode = fake-completion</code> or <code>none</code> to enable and disable "Deterministic dual core" respectively.


=== Memory Management Unit (MMU) ===
=== Memory Management Unit (MMU) ===
Line 91: Line 92:


=== DCBZ ===
=== DCBZ ===
Will do nothing in {{revision|5.0-8482}} and later.
*<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively.
*<code>DCBZ = True</code> or <code>False</code> to enable and disable "Skip DCBZ Clearing" respectively.
=== Progressive Scan ===
*<code>ProgressiveScan = True</code> or <code>False</code> to enable and disable "Progressive Scan" respectively.


=== GameCube Language ===
=== GameCube Language ===
Line 110: Line 115:
=== Internal Resolution ===
=== Internal Resolution ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>EFBScale = 0</code> to set the Internal Resolution to "Auto (Multiple of 640x528)"
*<code>InternalResolution = 0</code>
*<code>EFBScale = 1</code> to set the Internal Resolution to "Auto (Window Size)"
 
*<code>EFBScale = 2</code> to set the Internal Resolution to 1x Native
=== Shader Compilation ===
*<code>EFBScale = 3</code> to set the Internal Resolution to 1.5x Native
*<code>ShaderCompilationMode = 0</code>
*<code>EFBScale = 4</code> to set the Internal Resolution to 2x Native
<pre>0 = Synchronous
*<code>EFBScale = 5</code> to set the Internal Resolution to 2.5x Native
1 = Synchronous (Ubershaders)
*<code>EFBScale = 6</code> to set the Internal Resolution to 3x Native
2 = Asynchronous (Ubershaders)
*<code>EFBScale = 7</code> to set the Internal Resolution to 4x Native
3 = Asynchronous (Skip Drawing)</pre>
*<code>EFBScale = -1</code> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.
 
=== Compile Shaders Before Starting ===
*<code>WaitForShadersBeforeStarting = True</code> or <code>False</code> to enable and disable "Compile Shaders Before Starting" respectively.


=== Texture Cache Accuracy ===
=== Texture Cache Accuracy ===
Line 135: Line 142:
=== Widescreen Hack ===
=== Widescreen Hack ===
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting.
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[#Aspect Ratio]] options in addition to this setting.
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the ''Widescreen Hack'' respectively.
*<code>wideScreenHack = True</code> or <code>False</code> to enable and disable the "Widescreen Hack" respectively.


=== Anti-Aliasing ===
=== Anti-Aliasing ===
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively. Prior to {{revision|4.0-8385}}, values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>MSAA = 0</code> will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need <code>2</code>, <code>4</code>, <code>8</code> to be used respectively.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.
*<code>SSAA = True</code> or <code>False</code> will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.


=== External Frame Buffer ===
=== External Frame Buffer ===
Will do nothing in {{revision|5.0-5874}} and later.
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseXFB = True</code> or <code>False</code> to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively.
*<code>UseRealXFB = True</code> or <code>False</code> to enable "Real XFB" or "Virtual XFB" respectively.
Line 150: Line 158:
=== Per-Pixel Lighting ===
=== Per-Pixel Lighting ===
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively.
*<code>EnablePixelLighting = True</code> or <code>False</code> to enable and disable "Per-Pixel Lighting" respectively.
=== OpenMP Texture Decoder ===
*<code>OMPDecoder = True</code> or <code>False</code> to enable and disable "OpenMP Texture Decoder" respectively.
=== OpenCL Texture Decoder ===
*<code>EnableOpenCL = True</code> or <code>False</code> to enable and disable "OpenCL Texture Decoder" respectively.


=== Disable Fog ===
=== Disable Fog ===
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively.
*<code>DisableFog = True</code> or <code>False</code> to enable and disable "Disable Fog" respectively.


=== Disable Destination Alpha ===
=== Load Custom Textures ===
*<code>DstAlphaPass = True</code> or <code>False</code> to enable and disable "Disable Destination Alpha" respectively.
*<code>HiresTextures = True</code> or <code>False</code> to enable and disable "Load Custom Textures" respectively.


== [Video_Enhancements] ==
== [Video_Enhancements] ==
Line 174: Line 176:


=== Post-processing Effects ===
=== Post-processing Effects ===
This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here.
*<code>PostProcessingShader = sepia</code>, also you can put the name of your preferred shader here.
=== Force 24-Bit Color ===
*<code>ForceTrueColor = True</code> or <code>False</code> to enable and disable "Force 24-Bit Color" respectively.
=== Disable Copy Filter ===
*<code>DisableCopyFilter = True</code> or <code>False</code> to enable and disable "Disable Copy Filter" respectively.
=== Arbitrary Mipmap Detection ===
*<code>ArbitraryMipmapDetection = True</code> or <code>False</code> to enable and disable "Arbitrary Mipmap Detection" respectively.


== [Video_Hacks] ==
== [Video_Hacks] ==
The following entries go under [Video_Hacks] section of the GameINI.
The following entries go under [Video_Hacks] section of the GameINI.
=== Cache Display Lists ===
*<code>DlistCachingEnable = True</code> or <code>False</code> to enable and disable "Cache Display Lists" respectively.


=== EFB Copies ===
=== EFB Copies ===
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively.
*<code>EFBToTextureEnable = True</code> or <code>False</code> to enable "EFB to Texture" and "EFB to Ram" respectively.
*<code>EFBCopyEnable = True</code> or <code>False</code> to enable and disable "EFB copies" respectively.
*<code>EFBCopyCacheEnable = True</code> or <code>False</code> to enable and disable "EFB to RAM Cache" respectively.


=== Scaled EFB Copy ===
=== Scaled EFB Copy ===
Line 197: Line 203:
*<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option!
*<code>EFBEmulateFormatChanges = True</code> or <code>False</code> to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option!


== [Video] ==
=== Bounding Box ===
The following entries go under [Video] section of the GameINI.
*<code>BBoxEnable = True</code> or <code>False</code> to enable and disable "Bounding Box" calculation respectively.


*<code>UseBBox = True</code> or <code>False</code> to enable and disable "Bounding Box Calculation" respectively.
=== Vertex Rounding ===
*<code>ZTPSpeedupHack = True</code> or <code>False</code> to enable and disable "ZTP Hack" respectively.
*<code>VertexRounding = True</code> or <code>False</code> to enable and disable "Vertex Rounding" respectively.
*<code>ProjectionHack = 1</code> or <code>0</code> to enable and disable "Custom Projection Hack" respectively.
 
===XFB copies ===
*<code>XFBToTextureEnable = True</code> or <code>False</code> to enable "XFB to Texture" and "XFB to Ram" respectively.
 
===Immediate XFB ===
*<code>ImmediateXFBenable = True</code> or <code>False</code> to enable and disable "Immediate XFB" respectively.


== [Video_Hardware] ==
== [Video_Hardware] ==
The following entries go under [Video_Hardware] section of the GameINI.
The following entries go under [Video_Hardware] section of the GameINI.


=== VSync ===
=== V-Sync ===
*<code>VSync = True</code> or <code>False</code> to enable and disable "VSync" respectively.
*<code>VSync = True</code> or <code>False</code> to enable and disable "V-Sync" respectively.


== [Video_Stereoscopy] ==
== [Video_Stereoscopy] ==
The following entries go under [Video_Stereoscopy] section of the GameINI.
The following entries go under [Video_Stereoscopy] section of the GameINI.
=== Stereoscopic 3D Offset Settings ===
*<code>StereoDepthPercentage = 100</code> Percentage to multiply with the depth value of StereoDepth in [[#Stereoscopic 3D Settings]].
*<code>StereoConvergence = 0</code> Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in [[#Stereoscopic 3D Settings]].
*<code>StereoEFBMonoDepth = True</code> or <code>False</code> to enable and disable "Monoscopic Shadows" respectively.
=== Stereoscopic 3D Mode ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
*<code>StereoMode = 0</code>


=== Stereoscopic 3D Settings ===
=== Stereoscopic 3D Settings ===
*<code>StereoDepthPercentage = 100</code> Percentage of depth value set in the video configuration applied in-game.
*<code>StereoDepth = 20</code> Separation distance between the virtual cameras.
*<code>StereoConvergenceMinimum = 0</code> Base convergence value that's added to the value set in the video configuration.
*<code>StereoConvergencePercentage = 100</code> Distance of the convergence plane.
*<code>StereoEFBMonoDepth = False</code> or <code>True</code> to enable "Monoscopic Shadows" respectively.
*<code>StereoSwapEyes = True</code> or <code>False</code> to enable and disable "Swap Eyes" respectively.


== [DSP] ==
== [DSP] ==
The following entries go under [DSP] section of the GameINI.
The following entries go under [DSP] section of the GameINI.


=== Backend ===
=== Audio Backend ===
Implemented in {{revision|4.0-101}} and later.
*<code>Backend = OpenAL</code>
*<code>Backend = OpenAL</code>
*<code>Backend = DSound</code>
*<code>Backend = XAudio2</code>
*<code>Backend = XAudio2</code>
*<code>Backend = Cubeb</code>
*<code>Backend = WASAPI (Exclusive mode)</code>
*<code>Backend = No audio output</code>


=== EnableJIT ===
=== DSP Emulator Engine ===
*<code>EnableJIT = True</code> => for LLE recompiler
*<code>EnableJIT = True</code> or <code>False</code> for "LLE recompiler" and "LLE interpreter" respectively. This is when [[#DSP HLE]] is disabled.
*<code>EnableJIT = False</code> => for LLE interpreter


=== Volume ===
=== Volume ===
Implemented in {{revision|4.0-265}} and later.
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.
*<code>Volume = 100</code>, values starting from 0 up to 100 max are valid.
== [Controls] ==
The following entries go under [Controls] section of the GameINI.
=== GameCube Controller Port ===
<pre>
PadType0 = 0
PadType1 = 0
PadType2 = 0
PadType3 = 0
</pre>
=== GameCube Controller Profile ===
The GameCube controller profile to be used for player 1 to 4.
<pre>
PadProfile1 = Name of Profile
PadProfile2 = Name of Profile
PadProfile3 = Name of Profile
PadProfile4 = Name of Profile
</pre>
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated GameCube controller.
=== Wii Remote ===
Values starting from 0 represent the drop down order in the list that dolphin uses.
<pre>
WiimoteSource0 = 0
WiimoteSource1 = 0
WiimoteSource2 = 0
WiimoteSource3 = 0
</pre>
=== Balance Board ===
<code>WiimoteSourceBB = 0</code> or <code>2</code> to disable and enable the "Real Balance Board" respectively.
=== Wii Remote Profile ===
The Wii Remote profile to be used for player 1 to 4.
<pre>
WiimoteProfile1 = Name of Profile
WiimoteProfile2 = Name of Profile
WiimoteProfile3 = Name of Profile
WiimoteProfile4 = Name of Profile
</pre>
Change ''Name of Profile'' to the name of an existing control profile. It requires that you have created and saved a new control profile beforehand for the emulated Wii Remote.


== [Wii] ==
== [Wii] ==

Revision as of 09:51, 8 August 2018

You can configure settings per game through their GameINI. GameINI is a plain text file with game's GameID as its file name and INI as its file extension. It can be retrieved from game's properties, right-click the game from game list then choose Properties from the context menu, then click on the Edit Config button and edit the empty text file that pops up. When editing, carefully arranged line, headings, and capitalization are important.

For controller settings, go to GameINI (Controller Settings).

Properties Window

These are settings you can update GameINI directly from the game properties window.

[Core]

The following entries go under [Core] section of the GameINI.

Dual Core

  • CPUThread = True or False to enable and disable "Dual Core" mode respectively.

Graphics Backend

  • GFXBackend = D3D to set the video backend to Direct3D 11.
  • GFXBackend = D3D12 to set the video backend to Direct3D 12. Removed (will do nothing) in 5.0-3774 and later.
  • GFXBackend = OGL to set the video backend to OpenGL.
  • GFXBackend = Vulkan to set the video backend to Vulkan.
  • GFXBackend = Software Renderer to set the video backend to Software.
  • GFXBackend = Null to set the video backend to Null(no output).

CPU Emulator Engine

  • CPUCore = 0 to set the CPU emulator engine to "Interpreter".
  • CPUCore = 1 to set the CPU emulator engine to "JIT".
  • CPUCore = 2 to set the CPU emulator engine to "JITIL". Removed (will do nothing) in 5.0-3792 and later.
  • CPUCore = 5 to set the CPU emulator engine to "Cached Interpreter".

Floating-point Result Flag

  • FPRF = True or False to enable and disable "Floating-point Result Flag" calculation respectively.

DSP HLE

  • DSPHLE = True or False to enable and disable "DSP HLE" respectively.

If DSP HLE is disabled, DSL LLE will be used, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings, or see #DSP Emulator Engine. More information at Audio Emulation.

DSP LLE on Dedicated Thread

Will do nothing in 4.0-4488 and later.

  • DSPThread = True or False to enable and disable the "DSP LLE on Dedicated Thread" respectively.

Emulation Speed (formerly Framelimit)

  • EmulationSpeed = 0.000000000 will set it to "unlimited".
  • EmulationSpeed = 0.100000001 will set it to "10%".
  • EmulationSpeed = 0.200000003 will set it to "20%".
  • EmulationSpeed = 0.300000012 will set it to "30%".
  • EmulationSpeed = 0.400000006 will set it to "40%".
  • EmulationSpeed = 0.500000000 will set it to "50%".
  • EmulationSpeed = 0.600000024 will set it to "60%".
  • EmulationSpeed = 0.699999988 will set it to "70%".
  • EmulationSpeed = 0.800000012 will set it to "80%".
  • EmulationSpeed = 0.900000036 will set it to "90%".
  • EmulationSpeed = 1.00000000 will set it to "100%", as in normal emulation speed.
  • EmulationSpeed = 1.10000002 will set it to "110%".
  • EmulationSpeed = 1.20000005 will set it to "120%".
  • EmulationSpeed = 1.30000007 will set it to "130%".
  • EmulationSpeed = 1.39999998 will set it to "140%".
  • EmulationSpeed = 1.50000000 will set it to "150%".
  • EmulationSpeed = 1.60000002 will set it to "160%".
  • EmulationSpeed = 1.70000005 will set it to "170%".
  • EmulationSpeed = 1.80000007 will set it to "180%".
  • EmulationSpeed = 1.89999998 will set it to "190%".
  • EmulationSpeed = 2.00000000 will set it to "200%".

CPU Overclock

Implemented in 5.0-2302 and later.

  • OverclockEnable = True or False to enable and disable "CPU Overclock" respectively.
  • Overclock = 1.0 translates to "100%" CPU clock, greater in value is considered overclocking and smaller in value is considered underclocking.

Synchronize GPU Thread

SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.

  • SyncGPU = True or False to enable and disable the "Synchronize GPU thread" respectively.

Speed Up Disc Transfer Rate

Accelerates the emulated disc speed, removing any loading emulation.

  • FastDiscSpeed = True or False to enable and disable the "Speed up Disc Transfer Rate" respectively.

Dualcore Determinism

  • GPUDeterminismMode = fake-completion or none to enable and disable "Deterministic dual core" respectively.

Memory Management Unit (MMU)

  • MMU = True or False to enable and disable the "Memory Management Unit" respectively.

DCBZ

Will do nothing in 5.0-8482 and later.

  • DCBZ = True or False to enable and disable "Skip DCBZ Clearing" respectively.

Progressive Scan

  • ProgressiveScan = True or False to enable and disable "Progressive Scan" respectively.

GameCube Language

Implemented in 5.0-2023 and later.

  • GameCubeLanguage = 0 for English or Japanese, depending on the region of the console/game.

Choose a number for the language you want from the list below:

0 = English/Japanese
1 = German
2 = French
3 = Spanish
4 = Italian
5 = Dutch

[Video_Settings]

The following entries go under [Video_Settings] section of the GameINI.

Internal Resolution

Values starting from 0 represent the drop down order in the list that dolphin uses.

  • InternalResolution = 0

Shader Compilation

  • ShaderCompilationMode = 0
0 = Synchronous
1 = Synchronous (Ubershaders)
2 = Asynchronous (Ubershaders)
3 = Asynchronous (Skip Drawing)

Compile Shaders Before Starting

  • WaitForShadersBeforeStarting = True or False to enable and disable "Compile Shaders Before Starting" respectively.

Texture Cache Accuracy

Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.

  • SafeTextureCacheColorSamples = 0 -> Texture Cache Accuracy "Safe", the left most option on the slider.
  • SafeTextureCacheColorSamples = 512 -> Texture Cache Accuracy "Middle", the middle option on the slider.
  • SafeTextureCacheColorSamples = 128 -> Texture Cache Accuracy "Fast", the right most option on the slider.

Aspect Ratio

Values starting from 0 represent the drop down order in the list that dolphin uses.

  • AspectRatio = 0 is auto, assigned based on what the emulated console indicates.
  • AspectRatio = 1 to force the aspect ratio to 16:9.
  • AspectRatio = 2 to force the aspect ratio to 4:3.
  • AspectRatio = 3 to set the aspect ratio to "Stretch to window".

Widescreen Hack

Separates the aspect ratio rendered by the game from the one displayed in the game window. Use #Aspect Ratio options in addition to this setting.

  • wideScreenHack = True or False to enable and disable the "Widescreen Hack" respectively.

Anti-Aliasing

  • MSAA = 0 will set it to the top of the list value which is "None". "2x", "4x", "8x" samples would need 2, 4, 8 to be used respectively.
  • SSAA = True or False will toggle between "SSAA" and "MSAA" respectively. The amount of samples used for SSAA will depend on the MSAA value above.

External Frame Buffer

Will do nothing in 5.0-5874 and later.

  • UseXFB = True or False to enable and disable "External Frame Buffer" respectively. Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below:
  • UseRealXFB = True or False to enable "Real XFB" or "Virtual XFB" respectively.

Fast Depth Calculation

  • FastDepthCalc = True or False to enable and disable "Fast depth calculation" respectively.

Per-Pixel Lighting

  • EnablePixelLighting = True or False to enable and disable "Per-Pixel Lighting" respectively.

Disable Fog

  • DisableFog = True or False to enable and disable "Disable Fog" respectively.

Load Custom Textures

  • HiresTextures = True or False to enable and disable "Load Custom Textures" respectively.

[Video_Enhancements]

The following entries go under [Video_Enhancements] section of the GameINI.

Anisotropic Filtering

Values starting from 0 represent the drop down order in the list that dolphin uses.

  • MaxAnisotropy = 0 will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1, 2, 3, 4 to be used respectively.

Force Texture Filtering

  • ForceFiltering = True or False to enable and disable "Force Texture Filtering" respectively.

Post-processing Effects

This option will only work with the OpenGL and Vulkan backend. Use the names listed in the drop down menu of the option, below we use sepia as an example.

  • PostProcessingShader = sepia, also you can put the name of your preferred shader here.

Force 24-Bit Color

  • ForceTrueColor = True or False to enable and disable "Force 24-Bit Color" respectively.

Disable Copy Filter

  • DisableCopyFilter = True or False to enable and disable "Disable Copy Filter" respectively.

Arbitrary Mipmap Detection

  • ArbitraryMipmapDetection = True or False to enable and disable "Arbitrary Mipmap Detection" respectively.

[Video_Hacks]

The following entries go under [Video_Hacks] section of the GameINI.

EFB Copies

  • EFBToTextureEnable = True or False to enable "EFB to Texture" and "EFB to Ram" respectively.

Scaled EFB Copy

  • EFBScaledCopy = True or False to enable and disable "Scaled EFB Copy" respectively.

Skip EFB Access From CPU

  • EFBAccessEnable = True or False to disable and enable "Skip EFB Access From CPU" respectively. Beware that it has the opposite behavior of the GUI option!

Ignore Format Changes

  • EFBEmulateFormatChanges = True or False to disable and enable "Ignore Format Changes" respectively. Beware that it has the opposite behavior of the GUI option!

Bounding Box

  • BBoxEnable = True or False to enable and disable "Bounding Box" calculation respectively.

Vertex Rounding

  • VertexRounding = True or False to enable and disable "Vertex Rounding" respectively.

XFB copies

  • XFBToTextureEnable = True or False to enable "XFB to Texture" and "XFB to Ram" respectively.

Immediate XFB

  • ImmediateXFBenable = True or False to enable and disable "Immediate XFB" respectively.

[Video_Hardware]

The following entries go under [Video_Hardware] section of the GameINI.

V-Sync

  • VSync = True or False to enable and disable "V-Sync" respectively.

[Video_Stereoscopy]

The following entries go under [Video_Stereoscopy] section of the GameINI.

Stereoscopic 3D Offset Settings

  • StereoDepthPercentage = 100 Percentage to multiply with the depth value of StereoDepth in #Stereoscopic 3D Settings.
  • StereoConvergence = 0 Base convergence value to be multiplied with the percentage value of StereoConvergencePercentage in #Stereoscopic 3D Settings.
  • StereoEFBMonoDepth = True or False to enable and disable "Monoscopic Shadows" respectively.

Stereoscopic 3D Mode

Values starting from 0 represent the drop down order in the list that dolphin uses.

  • StereoMode = 0

Stereoscopic 3D Settings

  • StereoDepth = 20 Separation distance between the virtual cameras.
  • StereoConvergencePercentage = 100 Distance of the convergence plane.
  • StereoSwapEyes = True or False to enable and disable "Swap Eyes" respectively.

[DSP]

The following entries go under [DSP] section of the GameINI.

Audio Backend

  • Backend = OpenAL
  • Backend = XAudio2
  • Backend = Cubeb
  • Backend = WASAPI (Exclusive mode)
  • Backend = No audio output

DSP Emulator Engine

  • EnableJIT = True or False for "LLE recompiler" and "LLE interpreter" respectively. This is when #DSP HLE is disabled.

Volume

  • Volume = 100, values starting from 0 up to 100 max are valid.

[Wii]

Wii System Language

Implemented in 5.0-2023 and later.

  • Language = 1 for English

Choose a number for the language you want from the list below:

0 = Japanese
1 = English
2 = German
3 = French
4 = Spanish
5 = Italian
6 = Dutch
7 = Simplified Chinese
8 = Traditional Chinese
9 = Korean