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Ganbare Goemon 2
|Ganbare Goemon 2|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| Famicom|
JP January 4, 1989
JP January 24, 2012
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
Ganbare Goemon 2 is a sequel of Ganbare Goemon! Karakuri Dōchū, and puts you back in the shoes of Goemon as he traverses feudal Japan looking to bring justice to any corrupt baddies he may find. Joining Goemon in his adventure is the wacky ninja Ebisumaru which allows for simultaneous 2-player gameplay, marking the biggest difference in terms of gameplay with the original. The game keeps the straightforward side-scrolling beat 'em up formula and even removes some of the maze-like elements in the previous game, adding new weapons and upgrades to make the game more action-oriented. Wandering through the stages is still possible and you can enter several stores and locations and trigger amusing humorous sequences keeping in tone with the lighthearted spirit of the series.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Ganbare Goemon 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|