Geist: Difference between revisions

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{{testing/entry|revision=3.0-693|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game seems to run great. Tested until end of first cutscene. OpenGL only works in windowed mode. Fullscreen mode crashes on start. Make sure to enable the MMU Speed Hack. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.|tester=}}
{{testing/entry|revision=3.0-693|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game seems to run great. Tested until end of first cutscene. OpenGL only works in windowed mode. Fullscreen mode crashes on start. Make sure to enable the MMU Speed Hack. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game is broken again. Runs very slow. OpenGL seems to be working in Fullscreen mode again though.|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 6970|result=Game is broken again. Runs very slow. OpenGL seems to be working in Fullscreen mode again though.|tester=}}
{{testing/entry|revision=4.0-3234|OS=Windows 7 x64|CPU=Intel Core Quad @ 3.2GHz|GPU=nVidia GeForce GTX 750 Ti|result=Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.|tester=}}
{{testing/entry|revision=4.0-3234|OS=Windows 7 x64|CPU=Intel Core Quad @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.|tester=}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=nVidia GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1 x64|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/end}}
{{testing/end}}



Revision as of 00:26, 29 May 2015

Geist
Geist.jpg
Developer(s) n-Space
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) NA August 15, 2005
EU October 7, 2005
AUS November 3, 2005
Genre(s) First-person action-adventure
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Geist
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Geist is a video game for the Nintendo GameCube video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making Geist the second GameCube game published by Nintendo to receive an M-rating (the first being Eternal Darkness: Sanity's Requiem). In the following years, Nintendo and n-Space worked closely on Geist. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.

The Geist franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the Wii.

Patches

60Hz AR Codes

PAL[1]

Enable 50Hz Mode [Ralf]
UZN4-YDZX-65ZFB
EUHM-XY2G-BPNTY

Problems

Slow Framerate

Use a recent build for this game (3.0-721) to avoid very low framerates.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Geist since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7283 Windows 7 x64 Intel Core i3-2310M @ 2.1GHz Intel HD Graphics Game boots but runs extremely slowly - 6 frame every few seconds. Honguito98
3.0-204 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6990 Game boots but runs extremely slowly - 1 frame every few seconds.
3.0-693 Windows 7 x64 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6970 Game seems to run great. Tested until end of first cutscene. OpenGL only works in windowed mode. Fullscreen mode crashes on start. Make sure to enable the MMU Speed Hack. Config: DX11, 2xNative, AA:4x, AF:16x, Per-pixel lightning enabled, OpenMP Texture Decoder enabled.
3.0-766 Windows 7 x64 Intel Core i5-2500K @ 4GHz AMD Radeon HD 6970 Game is broken again. Runs very slow. OpenGL seems to be working in Fullscreen mode again though.
4.0-3234 Windows 7 x64 Intel Core Quad @ 3.2GHz NVIDIA GeForce GTX 750 Ti Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.
4.0-5422 Windows 8.1 x64 Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GTX 460 Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed. Drshaw

Gameplay Videos