Ghostbusters: The Video Game: Difference between revisions

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|developer = Red Fly Studio
|developer = Red Fly Studio
|publisher = Atari
|publisher = Atari
|released = {{vgrelease|NA=June 16, 2009|EU=November 6, 2009|AUS=November 12, 2009}}
|released = {{vgrelease|NA=June 16, 2009|EU=November 6, 2009|AUS=November 12, 2009}}
|genre = Action, Third-person shooter
|genre     = Action, Third-person shooter
|modes = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|wikipedia = http://forums.dolphin-emu.org/Thread-wii-ghostbusters-the-video-game
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=27128
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=27128
}}
}}
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== Problems ==
== Problems ==
=== Overly Deep Voices ===
{{Problems|{{#vardefineecho:problems|
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this.
=== <s>Overly Deep Voices</s> ===
When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. Corrected prior to {{revision|5.0-6004}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine = LLE
|dspenginenotes = Corrects overly deep voices.
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4690K|GPU=AMD Radeon HD 6970|result=No visual problems that I can see. Had trouble catching ghosts with an Xbox 360 controller; the slam move wasn't registering until I bound the generic "shake" function (X Axis) to a button and used that. It's clumsy, but the slam seems to eventually register. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting |tester=TheLostSkeleton}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|lL0pumZXyJY|Ghostbusters: The Video Game on Dolphin the Wii Emulator (720p HD)|br}}
{{VideoGallery
|vid1=lL0pumZXyJY|cap1=Ghostbusters: The Video Game on Dolphin the Wii Emulator (720p HD)
|vid2=8TCHG2RO_lA|cap2=Ghostbusters: The Video Game - Gameplay Wii UHD 4K 2160p (Dolphin 5.0)
|vid3=OeT3JdZPLlU|cap3=Ghostbusters: The Video Game - Dolphin Emulator 5.0-11038 [1080p HD] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 01:30, 15 November 2019

Ghostbusters: The Video Game
Ghostbusters-The Video Game.jpg
Developer(s) Red Fly Studio
Publisher(s) Atari
Platform(s) Wii
Release date(s) NA June 16, 2009
EU November 6, 2009
AUS November 12, 2009
Genre(s) Action, Third-person shooter
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Ghostbusters: The Video Game
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Ghostbusters: The Video Game is a 2009 cross-platform action game based on the Ghostbusters film franchise. The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York.

Problems

Overly Deep Voices

When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this. Corrected prior to 5.0-6004.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ghostbusters: The Video Game since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0 Windows 10 Intel Core i5-4690K AMD Radeon HD 6970 No visual problems that I can see. Had trouble catching ghosts with an Xbox 360 controller; the slam move wasn't registering until I bound the generic "shake" function (X Axis) to a button and used that. It's clumsy, but the slam seems to eventually register. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting TheLostSkeleton

Gameplay Videos