Ghostbusters: The Video Game: Difference between revisions

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'''Ghostbusters: The Video Game''' is a 2009 cross-platform action game based on the Ghostbusters film franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions, and Zen Studios developed the Nintendo DS version. The game was released after several delays in development and multiple publisher changes. In North America, all versions of the game were published by Atari, while publishing in Europe for the PlayStation 2, PlayStation Portable and PlayStation 3 versions was handled by Sony Computer Entertainment.
'''Ghostbusters: The Video Game''' is a 2009 cross-platform action game based on the Ghostbusters film franchise. The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York.


The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York.
== Problems ==
== Problems ==
=== Overly Deep Voices ===
=== Overly Deep Voices ===

Revision as of 14:50, 3 June 2012

Ghostbusters: The Video Game
Ghostbusters-The Video Game.jpg
Developer(s) Red Fly Studio
Publisher(s) Atari
Platform(s) Wii
Release date(s) NA June 16, 2009
EU November 6, 2009
AUS November 12, 2009
Genre(s) Action game, third-person shooter
Mode(s) Single player, Multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Ghostbusters: The Video Game
Playable
GameIDs
See also...

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Ghostbusters: The Video Game is a 2009 cross-platform action game based on the Ghostbusters film franchise. The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York.

Problems

Overly Deep Voices

When using the HLE sound engine, voices may be pitched too deep. Use LLE to fix this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Corrects overly deep voices.

Version Compatibility

The graph below charts the compatibility with Ghostbusters: The Video Game since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos