| Progress Continues
We've already had 9781 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Ghosts'n Goblins (NES)
|Series||Ghosts 'n Goblins|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
NA November, 1986
EU March 23, 1989
JP November 20, 2007
NA December 10, 2007
EU October 31, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FDGJ01, FDGE01, FDGP01|
Ghosts 'n Goblins is a platforming game developed and released by Capcom for the Nintendo Entertainment System and later re-released on the Wii's Virtual Console. In this game you control a knight named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Ghosts'n Goblins since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|