|Series||Ghosts 'n Goblins|
|Platform(s)||Virtual Console, Sega Genesis|
|Release date(s)|| Sega Genesis/Mega Drive|
NA September, 1989
JP October 29, 1989
EU November 30, 1990
JP July 31, 2007
NA August 27, 2007
EU September 7, 2007
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||MBJJ8P, MBJE8P, MBJP8P|
In Ghouls'n Ghosts the time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never-ending battle against rampant evil forces. Thrown into this mayhem, is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon's Castle to pulverize the Prince of Darkness. Can he do it? It's up to you. You'll dangerously travel through the Place of Execution, the Village of Decay, the Town of Fire, and the Crystal Forest with an arsenal of weapons at your side. And when you're really down on your luck, magic fights might with powerful results. The only problem? You'll have to learn how to use it. And avoid it. Because their magic has the power to change you into a helpless duck among other things. But there's not much time. Lives depend on you. So brandish your sword and make mincemeat of your foes.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Ghouls'n Ghosts since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: