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GiFTPiA
GiFTPiA | |
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Developer(s) | Skip |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP April 25, 2003 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
GiFTPiA (ギフトピア) is a unique RPG described as a "Communication Adventure", the game does not involve battles, dungeons, and monsters like a traditional RPG, but instead has the player take control of a young boy named Pockle as he completes various chores for the inhabitants of Nanashi Island.
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
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v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with GiFTPiA since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-204 | Windows 7 | Intel Core i5-760 @ 2.8 GHz | ATI Radeon HD 5770 | Fairly solid 25-30FPS, some specific effects cause notable strain but seems to be CPU based strain. As noted above kanji is rendered with the internal SJIS font and can be difficult to read. | |
4.0-4474 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Couldn't get very far because I can't speak Japanese. 100% speed with default settings. Everything I played was perfect as far as I can tell (compared to a longplay on youtube), except for the strange-looking kanji characters. Audio is accurate with HLE. | Xerxes |
4.0-5099 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Same as above but kanji looks much better as of 4.0-5097. Perfect as far as I can tell. | Xerxes |
Gameplay Videos
- Skip (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- 2003 (Initial release year)
- Adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games