GiFTPiA: Difference between revisions
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(Link to font dumper) |
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== Problems == | == Problems == | ||
=== Kanji Display === | === Kanji Display === | ||
The provided font_sjis.bin renders NTSC (J) in game kanji incorrectly. | The provided font_sjis.bin renders NTSC (J) in game kanji incorrectly. Instructions to dump the native font from the GameCube BIOS can be found [http://wikiwiki.jp/gcwiiemu/?Tips_Font_Improvement here]. | ||
== Configuration == | == Configuration == |
Revision as of 13:40, 1 September 2014
GiFTPiA | |
---|---|
Developer(s) | skip |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP April 25, 2003 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
GiFTPiA is a video game that was developed by Skip Ltd. for the Nintendo GameCube. It was released in Japan on April 25, 2003. Despite that its last showing at Electronic Entertainment Expo (E3) was in English, Nintendo cancelled the North American localization of GiFTPiA. In English, the game would most likely be better understood as called "Giftopia" to represent the two words, gift and utopia.
Problems
Kanji Display
The provided font_sjis.bin renders NTSC (J) in game kanji incorrectly. Instructions to dump the native font from the GameCube BIOS can be found here.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE Recompiler | Music does not correctly stream with the HLE Emulator |
Version Compatibility
The graph below charts the compatibility with GiFTPiA since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-204 | Windows 7 x64 | Intel Core i5-760 @ 2.8GHz | ATI Radeon HD 5770 | Fairly solid 25-30 FPS, some specific effects cause notable strain but seems to be CPU based strain. As noted above kanji is rendered with the internal SJIS font and can be difficult to read. |
Gameplay Videos
- Skip (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- 2003 (Initial release year)
- Adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Untested for 10000+ revisions
- GameCube games