Gladius
Gladius | |
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Developer(s) | LucasArts |
Publisher(s) | NA LucasArts EU Activision |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2003 EU November 28, 2003 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.
Problems
Hang
Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the game more stable. Refer issue 10669.
As of 5.0-14447 the NTSC of the game received a game patch to work-around the race condition. Since 5.0-14814, all regions have the patch. This means that the game is playable even in Dual Core and without clock rate changes on all regions.
Videos
Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
16:9 Widescreen Gecko Code
EU
$16:9 Widescreen 04003700 EC40F824 04003704 C062EFFC 04003708 EC4300B2 0400370C 4806554C 04068C54 4BF9AAAC
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 040C1154 38800000 040C1A08 90030154 040C1A34 38032310
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5000 | Windows 7 | AMD A6-3400M @ 2.4 GHz | AMD Radeon HD 6650M | Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues. | Starscream |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting. | Nolendil |
3.5-1101 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue. | Nolendil |
5.0-9 | Windows 10 x64 | Intel Core i5-3570k @ 4.5 GHz | NVIDIA GeForce GTX 1070 | Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos. | Turnspit |
5.0-681 | Windows 10 x64 | Intel Core i5-3570k @ 4.5 GHz | NVIDIA GeForce GTX 1070 | The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used. | Turnspit |
5.0-13495 | Windows 10 x64 | Intel Xeon E3-1245 @ 3.3 GHz | NVIDIA GeForce GTS 450 | The game still hangs during the tutorial fight, as in issue 10669. | Nolendil |
5.0-14447 | Windows 10 x64 | Intel Xeon E3-1245 @ 3.3 GHz | NVIDIA GeForce GTS 450 | The US version now works fine with the provided patch. I played all available battles up to the second league in Belfort without issue. The frame rate is close to 60FPS most of the time and is still around 50FPS in the worst cases (e.g. showing as much crowd as possible in Pirgos). NB: The FPS drops don't seem to depend on graphics settings but enabling the MMU makes them much more dramatic (down to 20-30FPS). | Nolendil |
Gameplay Videos
- LucasArts (Developer)
- LucasArts (Publisher)
- North America (Release region)
- Activision (Publisher)
- Europe (Release region)
- 2003 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (Release): 5.0
- Tested On (GPU): NVIDIA
- Untested for 2500+ revisions
- GameCube games