Gladius

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Gladius
Gladius.jpg
Developer(s) LucasArts
Publisher(s) NA LucasArts
EU Activision
Platform(s) GameCube
Release date(s) NA November 3, 2003
EU November 28, 2003
Genre(s) Tactical role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Gladius
Starts
GameIDs GLSP64, GLSE64, GLSF64, GLSD64
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.

Problems

Hang

Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Refer issue 10669. There is currently no known solution.

Videos

Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
04003700 EC40F824
04003704 C062EFFC
04003708 EC4300B2
0400370C 4806554C
04068C54 4BF9AAAC

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
040C1154 38800000
040C1A08 90030154
040C1A34 38032310

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-8752 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5000 Windows 7 AMD A6-3400M @ 2.4GHz AMD Radeon HD 6650M Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues. Starscream
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting. Nolendil
3.5-1101 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue. Nolendil
5.0-9 Windows 10 x64 Intel Core i5-3570k @ 4.5GHz NVIDIA GeForce GTX 1070 Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos. Turnspit
5.0-681 Windows 10 x64 Intel Core i5-3570k @ 4.5GHz NVIDIA GeForce GTX 1070 The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used. Turnspit

Gameplay Videos