Gladius

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Gladius
Gladius.jpg
Developer(s) LucasArts
Publisher(s) LucasArts, Activision
Platform(s) GameCube
Release date(s) NA November 3, 2003
EU November 28, 2003
Genre(s) Tactical role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Gladius
Playable
GameIDs ,
See also...

Dolphin Forum thread
Open Issues
Search Google
(video game) Wikipedia page

An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.

Problems

Hang

Game will hang when engaging a fight or when viewing world map if Dual Core mode is used.

Videos

Videos require XFB emulation to be set to Real.

Enhancements

60Hz AR Codes

PAL[1]

nable 60Hz Mode [Ralf]
499B-E5EA-KYK7P
WNKW-6FRW-DEEXX
Z32P-B5Q5-1Y79V
C6V0-Q9N4-Q1TAY

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid hang at fight or viewing world map

Version Compatibility

The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5000 Windows 7 AMD A6-3400M @ 2.4GHz AMD Radeon HD 6650M Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues. Starscream
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting. Nolendil
3.5-1101 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue. Nolendil
5.0-9 Windows 10 x64 Intel Core i5-3570k @ 4.5GHz NVIDIA GeForce GTX 1070 Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos. Turnspit

Gameplay Videos