| Progress Continues
We've already had 12380 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| NA November 3, 2003|
EU November 28, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GLSP64, GLSE64, GLSF64, GLSD64|
An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.
Game will hang when initially selecting a character, engaging a fight, or when viewing the world map if Dual Core mode is used. Refer . It seems be possible to work around this issue by disabling Dual Core, enabling CPU Clock Override and reducing it to 50%.
Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in.
16:9 Widescreen Gecko Code
$16:9 Widescreen 04003700 EC40F824 04003704 C062EFFC 04003708 EC4300B2 0400370C 4806554C 04068C54 4BF9AAAC
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 040C1154 38800000 040C1A08 90030154 040C1A34 38032310
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid hang at character selecct / fight / viewing world map|
The graph below charts the compatibility with Gladius since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD A6-3400M @ 2.4GHz||AMD Radeon HD 6650M||Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues.||Starscream|
|Mac OS X 10.7.5||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.||Nolendil|
|Mac OS X 10.7.5||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.||Nolendil|
|Windows 10 x64||Intel Core i5-3570k @ 4.5GHz||NVIDIA GeForce GTX 1070||Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.||Turnspit|
|Windows 10 x64||Intel Core i5-3570k @ 4.5GHz||NVIDIA GeForce GTX 1070||The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.||Turnspit|