| Progress Continues
We've already had 11526 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Godzilla: Destroy All Monsters Melee
|Godzilla: Destroy All Monsters Melee|
|Release date(s)|| NA October 8, 2002|
EU November 15, 2002
JP December 12, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GZDP70, GZDE70, GZDJ70|
Legendary monsters battle among Earth's cities to determine the planet's fate. In Godzilla: Destroy All Monsters Melee, you can play as Godzilla or any of his longtime rivals as they fight hand-to-hand, at close range, and with special moves. Each massive beast has different physical attributes and special projectile weapons. You'll fight in cities such as Tokyo and San Francisco--all featuring real building destruction and physics. For multiplayer fighting mayhem, you can bring three of your friends into the battle.
Unknown Opcode Errors
Unknown opcode/Illegal Command errors occur with this title.
16:9 Widescreen Gecko Code
$16:9 Widescreen 04003E00 C042C3E0 04003E04 EC000072 04003E08 EC0000B2 04003E0C 480624CC 040662D4 4BF9DB2C
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Godzilla: Destroy All Monsters Melee since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-750 @ 3.4GHz||NVIDIA GeForce GTX 260||Perfect gameplay with minor texture glitches||TingPing|
|Windows||Intel Core 2 Quad Q9450 @ 3.4GHz||AMD Radeon HD 6950||Godzilla Destroy All Monsters HD Widescreen Hack||Spartacus|