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Godzilla: Destroy All Monsters Melee
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Godzilla: Destroy All Monsters Melee | |
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File:Godzilla - Destroy All Monsters Melee Coverart.png North American cover art for Xbox | |
Developer(s) | [[:Category:Pipeworks Software (Developer)|Pipeworks Software]][[Category:Pipeworks Software (Developer)]] |
Publisher(s) | [[:Category:Atari (Publisher)|Atari]][[Category:Atari (Publisher)]] |
Platform(s) | GameCube |
Release date(s) | GameCube<ref name=grgc /> JP December 12, 2002 NA October 8, 2002 Xbox <ref>Template:Cite web</ref> NA April 16, 2003 |
Genre(s) | [[:Category:Fighting (Genre)|Fighting]][[Category:Fighting (Genre)]] |
Mode(s) | [[Single-player]], [[Multiplayer video game|Multiplayer]] |
Compatibility | 4 Playable |
GameIDs | |
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Godzilla: Destroy All Monsters Melee is a fighting video game that was released on October 8, 2002. It was developed by Pipeworks Software, Inc. for the Nintendo GameCube and released later for the Xbox in North America. The game's title is taken from the 1968 film Destroy All Monsters. The players can assume control of several giant monsters from the Godzilla film series. The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.