GoldenEye 007: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = GoldenEye 007
|image     = [[File:James_Bond_Golden_Eye_007.jpg|300px]]
|image         = [[File:James_Bond_Golden_Eye_007.gif‎|300px|GoldenEye 007]]
|developer = Eurocom
|developer     = Eurocom
|publisher = Activision
|publisher     = Activision
|series   = James Bond
|series       = ''James Bond''
|released  = {{vgrelease|NA=November 2, 2010|AUS=November 3, 2010|EU=November 5, 2010}}{{vgrelease|JP=June 30, 2011}}
|genre         = First-Person Shooter
|genre     = First-person shooter
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (4), Online (8)
|platforms    = [[Wii]], Nintendo DS
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|media        = Wii Optical Disc
|forumlink = http://forums.dolphin-emu.org/Thread-wii-goldeneye-007
|input         = Wii Remote, Nunchuk
|compatibility = {{RatingsWii|name=GoldenEye 007}}
}}
}}


'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]], and the Nintendo DS handheld game console. It is based on the 1995 James Bond film ''GoldenEye''. The game was officially announced by Nintendo at their E3 2010 conference presentation. A Nintendo DS version was also in development and was be produced by n-Space. The game was released on November 2nd, 2010, as was another Bond game, ''Blood Stone''.
'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]]. It is loosely based on the 1995 James Bond film ''GoldenEye''.
 
The new ''GoldenEye 007'' is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.
 
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
===Gamecube Controller Config===
{{Problems|{{#vardefineecho:problems|
Under Config > Gamcube Port 1 must be set to <Nothing>, or progress through the first menu is prevented.


===crash to shoot some guns===
}}}}
Disable "Load Native Mipmaps"


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|graphicsplugin        =
|graphicspluginnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablenativemipmaps  =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5411|****}}
{{VersionCompatibilityVersion|5411|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=5411|OS=Windows 7 x64|CPU=AMD 965 Phenom II x4 @ 3.4 GHz|GPU=ATI HD5770 1Gb|result=[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]|tester=}}
{{testing/entry|revision=5411|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]|tester=}}
{{Test Entry|revision=6316|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 950 3233MHz|GPU=nVidia GeForce GTX 470 1Gb|result=[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii  (Dolphin Emulator)]|tester=}}
{{testing/entry|revision=6316|OS=Windows 7|CPU=Intel Core i7-950 @ 3233MHz|GPU=NVIDIA GeForce GTX 470|result=[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii  (Dolphin Emulator)]|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II x4 @ 3.7ghz|GPU=ATI HD5770 1Gb|result=25-45fps at first map,[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=25-45FPS at first map,[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]|tester=}}
{{Test Entry|revision=6727|OS=x64|CPU=Intel i5 750 @ 2800Mhz|GPU=nVidia GeForce 8600 GT 256Mb|result=[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]|tester=}}
{{testing/entry|revision=6727|OS=Windows 7|CPU=Intel Core i5-750 @ 2.8GHz|GPU=NVIDIA GeForce 8600 GT|result=[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]|tester=}}
{{Test Entry|revision=7325|OS=Debian GNU/Linux amd_64|CPU=AMD Phenom II x6 @ 2.8Ghz|GPU=nVidia GeForce 8600 GT 512Mb|result= Too slow for the moment: 10-15fps| tester=}}
{{testing/entry|revision=7325|OS=Debian|CPU=AMD Phenom II X6 @ 2.8GHz|GPU=NVIDIA GeForce 8600 GT|result=Too slow for the moment: 10-15FPS|tester=}}
|}
{{testing/entry|revision=7451|OS=Mac OS X 10.6.7|CPU=Intel Core i3 @ 3.2GHz|GPU=ATI Radeon HD 5670|result=Averages 70% speed, graphics glitches when reloading|tester=}}
{{testing/entry|revision=3.0-198|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Gets about 20FPS, not perfect but playable.|tester=Theredbaron}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=hd 1080-100% speed - 30FPS graphics glitches when reloading|tester=Hjenovah}}
{{testing/entry|revision=3.0-204|OS=Linux Mint 11|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6670|result=HD 720p-100% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half frame|tester=}}
{{testing/entry|revision=3.0-409|OS=Windows 7|CPU=AMD Phenom II X6 1055T|GPU=AMD Radeon HD 5830|result=HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance.|tester=}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Athlon 64 X2 4800+ @ 2.4GHz|GPU=AMD Radeon HD 4670|result=Gets about 15~ 20FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Mipmaps" and "Fast Display List" |tester=}}
{{testing/entry|revision=4.0-8836|OS=Windows 7|CPU=Intel Core i7-920 @ 3.6GHz|GPU=NVIDIA GeForce GTX 660|result=Backend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), 8x MSAA, AF 16x, per-pixel lighting. 30FPS lowering up to 27 here and there, for no more than 2 seconds. 8x SSAA drops FPS to 25 and lower for more than 3 seconds and quite frequently. No graphical glitches noted.|tester=Ashir}}
{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Core i7-6700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 750 TI|result=Using the D3D Backend, Window Size IR (1920x1080), 8x AF, PerPixel Lighting, solid 30FPS with no framedrops. Graphical Glitches in rooms with shiny floors, the reflections are very bugged. |tester=}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]
{{VideoGallery
*[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]
|vid1=NoVVDn4qeKg|cap1=GoldenEye 007 on Dolphin Emulator (720p)
*[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]
|vid2=5y0Hmu1eGmw|cap2=GoldenEye 007 Wii (Dolphin Emulator
*[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii | (Dolphin Emulator)]
|vid3=YN9SItca4l0|cap3=Dolphin GoldenEye 007 Gameplay
|vid4=nLE2VHdUV1M|cap4=Dolphin Emulator 4.0.1 - GoldenEye 007 (1080p HD) - Nintendo Wii
|vid5=Swy0-MTLpqE|cap5=GoldenEye 007 - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-10910 [1080p] - Nintendo Wii
}}


[[Category:Shooter games]]
{{Navigation/007}}
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 21:41, 31 January 2020

GoldenEye 007
James Bond Golden Eye 007.jpg
Developer(s) Eurocom
Publisher(s) Activision
Series James Bond
Platform(s) Wii
Release date(s) NA November 2, 2010
EU November 5, 2010
AUS November 3, 2010
JP June 30, 2011
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4), Online (8)
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: GoldenEye 007
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii. It is loosely based on the 1995 James Bond film GoldenEye.

The new GoldenEye 007 is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.

Emulation Information

Controller Map Overlap

GoldenEye 007 is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with GoldenEye 007 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5411 Windows 7 AMD Phenom II X4 965 @ 3.4GHz ATI Radeon HD 5770 GoldenEye 007 on Dolphin Emulator (720p)
r6316 Windows 7 Intel Core i7-950 @ 3233MHz NVIDIA GeForce GTX 470 GoldenEye 007 Wii (Dolphin Emulator)
r6569 Windows 7 AMD Phenom II X4 @ 3.7GHz ATI Radeon HD 5770 25-45FPS at first map,GoldenEye 007 (Wii) on Dolphin Emulator (1080P)
r6727 Windows 7 Intel Core i5-750 @ 2.8GHz NVIDIA GeForce 8600 GT GoldenEye 007 on Dolphin R6727 Emulator
r7325 Debian AMD Phenom II X6 @ 2.8GHz NVIDIA GeForce 8600 GT Too slow for the moment: 10-15FPS
r7451 Mac OS X 10.6.7 Intel Core i3 @ 3.2GHz ATI Radeon HD 5670 Averages 70% speed, graphics glitches when reloading
3.0-198 Lubuntu 11.10 AMD Athlon II X2 @ 2.8GHz ATI Radeon HD 5770 Gets about 20FPS, not perfect but playable. Theredbaron
3.0-198 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz ATI Radeon HD 5700 hd 1080-100% speed - 30FPS graphics glitches when reloading Hjenovah
3.0-204 Linux Mint 11 Intel Core i5-2500K AMD Radeon HD 6670 HD 720p-100% speed - 30FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half frame
3.0-409 Windows 7 AMD Phenom II X6 1055T AMD Radeon HD 5830 HD 720p - 24-30FPS in one player, and 17-25FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75FPS for more performance.
3.0-421 Windows 7 AMD Athlon 64 X2 4800+ @ 2.4GHz AMD Radeon HD 4670 Gets about 15~ 20FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Mipmaps" and "Fast Display List"
4.0-8836 Windows 7 Intel Core i7-920 @ 3.6GHz NVIDIA GeForce GTX 660 Backend Direct3D, fullscreen resolution 1680x1050, internal resolution boosted to 2.5x native (1600x1320), 8x MSAA, AF 16x, per-pixel lighting. 30FPS lowering up to 27 here and there, for no more than 2 seconds. 8x SSAA drops FPS to 25 and lower for more than 3 seconds and quite frequently. No graphical glitches noted. Ashir
5.0-37 Windows 10 Intel Core i7-6700 @ 3.4GHz NVIDIA GeForce GTX 750 TI Using the D3D Backend, Window Size IR (1920x1080), 8x AF, PerPixel Lighting, solid 30FPS with no framedrops. Graphical Glitches in rooms with shiny floors, the reflections are very bugged.

Gameplay Videos